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ProtoFlux:ApplyCharacterForce: Difference between revisions

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Created the page for the Apply Character Force node.
 
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The <code>Apply Character Force</code> node takes in a character controller reference and a force, then pushes the character controller in the direction. To learn more about the Character Controller Component, click [[Component:CharacterController|here]].
The <code>Apply Character Force</code> node takes in a [[Component:CharacterController|character controller]] reference and a force, then pushes the character controller in the direction.


Unlike [[ProtoFlux:Apply Character Impulse|Impulse]] where you send a force once to send the character controller in a direction, this node is made to apply a force in a direction over time.
Unlike [[ProtoFlux:Apply Character Impulse|Impulse]] where you send a force once to send the character controller in a direction, this node is made to apply a force in a direction over time.

Revision as of 16:32, 16 April 2024

Apply Character Force
*
Next
Force
Character
IgnoreMass
Physics

The Apply Character Force node takes in a character controller reference and a force, then pushes the character controller in the direction.

Unlike Impulse where you send a force once to send the character controller in a direction, this node is made to apply a force in a direction over time.

Inputs

* (Call)

Calls to push this character controller.

Force (float3)

The force to push this character controller.

The character controller reference.

IgnoreMass (bool)

The option to ignore mass in the character controller component when being sent in a direction.

Outputs

Continues execution from here.