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The <code>Apply Character Force</code> node takes in a character controller reference and a force, then pushes the character controller in the direction | The <code>Apply Character Force</code> node takes in a [[Component:CharacterController|character controller]] reference and a force, then pushes the character controller in the direction. | ||
Unlike [[ProtoFlux:Apply Character Impulse|Impulse]] where you send a force once to send the character controller in a direction, this node is made to apply a force in a direction over time. | Unlike [[ProtoFlux:Apply Character Impulse|Impulse]] where you send a force once to send the character controller in a direction, this node is made to apply a force in a direction over time. |
Latest revision as of 16:32, 16 April 2024
Apply Character Force
Physics
The Apply Character Force
node takes in a character controller reference and a force, then pushes the character controller in the direction.
Unlike Impulse where you send a force once to send the character controller in a direction, this node is made to apply a force in a direction over time.
Inputs
* (Call)
Calls to push this character controller.
Force (float3)
The force to push this character controller.
Character (Character Controller)
The character controller reference.
IgnoreMass (bool)
The option to ignore mass in the character controller component when being sent in a direction.
Outputs
Next (Continuation)
Continues execution from here.