This component is used in the Resonite hair dryer, and allows for dynamic bone colliders specified in the <code>Colliders</code> list to automatically collide with [[Component:DynamicBoneChain|Dynamic Bone Chains]].
== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|VisualizeColliders|Bool|
|VisualizeColliders|Bool| Visualize all the colliders in <code>Colliders</code> that are currently colliding against a Dynamic Bone Chain. Automatically updates the collider visuals every frame server side.
|Colliders|{{RootFieldType|SyncRefList`1|[[Type:IDynamicBoneCollider|IDynamicBoneCollider]]}}|TypeAdv5=true| A list of colliders to enable collision for all Dynamic bone chains in a world.
}}
}}
== Behavior ==
== Behavior ==
Only works while the component has an active user.
== Examples ==
== Examples ==
This component is used in the Resonite hair dryer.
== See Also ==
== See Also ==
Revision as of 17:05, 16 April 2024
Component image
Dynamic Bone Player Colliders component as seen in the Scene Inspector
This component is used in the Resonite hair dryer, and allows for dynamic bone colliders specified in the Colliders list to automatically collide with Dynamic Bone Chains.
Visualize all the colliders in Colliders that are currently colliding against a Dynamic Bone Chain. Automatically updates the collider visuals every frame server side.