The dynamic bone sphere collider is a component that allows for making a static sphere collider by adding it to the list of <code>StaticColliders</code> on a [[Component:DynamicBoneChain|DynamicBoneChain]] or make it dynamic by making it part of the <code>Colliders</code> list on a [[Component:DynamicBonePlayerColliders|DynamicBonePlayerColliders Component]]
== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|Radius|Float|
|Radius|Float| The radius of the sphere created by this component in local space of the [[Slot]] it is made on.
}}
}}
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== Examples ==
== Examples ==
This component can be used with a [[Component:RayCastDriver|RayCastDriver]] to make a huge sphere under the ground that can act as a floor. Then adding this component to the list of static colliders on a [[Component:DynamicBoneChain|DynamicBoneChain]] allows for fake collisions with the floor, so tails, wings, chains, and cloth tassles won't clip through the ground on avatars.
== See Also ==
== See Also ==
Revision as of 15:58, 1 May 2024
Component image
Dynamic Bone Sphere Collider component as seen in the Scene Inspector
The dynamic bone sphere collider is a component that allows for making a static sphere collider by adding it to the list of StaticColliders on a DynamicBoneChain or make it dynamic by making it part of the Colliders list on a DynamicBonePlayerColliders Component
The radius of the sphere created by this component in local space of the Slot it is made on.
Behavior
Examples
This component can be used with a RayCastDriver to make a huge sphere under the ground that can act as a floor. Then adding this component to the list of static colliders on a DynamicBoneChain allows for fake collisions with the floor, so tails, wings, chains, and cloth tassles won't clip through the ground on avatars.