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|Name=Dynamic Bone Sphere Collider | |Name=Dynamic Bone Sphere Collider | ||
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The dynamic bone sphere collider is a component that allows for making a static sphere collider by adding it to the list of <code>StaticColliders</code> on a [[Component:DynamicBoneChain|DynamicBoneChain]] or make it dynamic by making it part of the <code>Colliders</code> list on a [[Component:DynamicBonePlayerColliders|DynamicBonePlayerColliders Component]] | |||
== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Radius|Float| | |Radius|Float| The radius of the sphere created by this component in local space of the [[Slot]] it is made on. | ||
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== Examples == | == Examples == | ||
This component can be used with a [[Component:RayCastDriver|RayCastDriver]] to make a huge sphere under the ground that can act as a floor. Then adding this component to the list of static colliders on a [[Component:DynamicBoneChain|DynamicBoneChain]] allows for fake collisions with the floor, so tails, wings, chains, and cloth tassles won't clip through the ground on avatars. | |||
== See Also == | == See Also == |
Revision as of 15:58, 1 May 2024
Component image
The dynamic bone sphere collider is a component that allows for making a static sphere collider by adding it to the list of StaticColliders
on a DynamicBoneChain or make it dynamic by making it part of the Colliders
list on a DynamicBonePlayerColliders Component
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Radius
|
Float | The radius of the sphere created by this component in local space of the Slot it is made on. |
Behavior
Examples
This component can be used with a RayCastDriver to make a huge sphere under the ground that can act as a floor. Then adding this component to the list of static colliders on a DynamicBoneChain allows for fake collisions with the floor, so tails, wings, chains, and cloth tassles won't clip through the ground on avatars.