Create On Start ProtoFlux Node Page |
No edit summary |
||
Line 12: | Line 12: | ||
|}} | |}} | ||
On Start | The On Start ProtoFlux node triggers on the start of that instance of the node's existence for the local user. | ||
To check if a user joined, use [[ProtoFlux:User Joined|User Joined]] instead of this node. | To check if a user joined, use [[ProtoFlux:User Joined|User Joined]] instead of this node. | ||
Line 20: | Line 20: | ||
=== OnlyHost ([[Type:Bool|bool]]) === | === OnlyHost ([[Type:Bool|bool]]) === | ||
If enabled, Trigger will only fire | If enabled, Trigger will only fire for the host. | ||
== Outputs == | == Outputs == | ||
Line 26: | Line 26: | ||
=== Trigger ([[Impulses|Call]]) === | === Trigger ([[Impulses|Call]]) === | ||
Sends | Sends a pulse when the node starts, this can be triggered from the node being duplicated or spawned. | ||
== Examples == | == Examples == |
Revision as of 05:17, 21 May 2024
On Start
Events
The On Start ProtoFlux node triggers on the start of that instance of the node's existence for the local user.
To check if a user joined, use User Joined instead of this node.
Inputs
OnlyHost (bool)
If enabled, Trigger will only fire for the host.
Outputs
Trigger (Call)
Sends a pulse when the node starts, this can be triggered from the node being duplicated or spawned.
Examples
-
On Start being used to play a welcome message to the host when starting a world.
-
On Start being used to play a generic welcome message to every new user of a world. This would be better done with a User Joined node.