The '''PrimitiveMemberEditor''' component is a lower-level component for accessing and editing the members of a particular primitive element. Its intention is for use in UIX objects that use a text field to drive member properties, such as in [[Scene Inspector Dialog|Inspectors]]. It is also, as indicated by a big warning on it, commonly used for [[Ref Hacking]].
The '''PrimitiveMemberEditor''' component is a lower-level component for accessing and editing the members of a particular primitive element. Its intention is for use in UIX objects that use a text field to drive member properties, such as in [[Scene Inspector Dialog|Inspectors]]. It is also, as indicated by a big warning on it, commonly used for [[Ref Hacking]].
== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Continuous|Bool|
|Continuous|Bool|
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}}
}}
== Behavior ==
== Usage ==
This component needs, at minimum, <code>_target</code> to point to an element with fields, a <code>_textDrive</code> that points to the <code>Content</code> field of a Text component, and a <code>_textEditor</code> that points to a TextEditor with its <code>Text</code> field pointing to the to the aforementioned Text component.
This component needs, at minimum, <code>_target</code> to point to an element with fields, a <code>_textDrive</code> that points to the <code>Content</code> field of a Text component, and a <code>_textEditor</code> that points to a TextEditor with its <code>Text</code> field pointing to the to the aforementioned Text component.
Primitive Member Editor component as seen in the Scene Inspector
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The PrimitiveMemberEditor component is a lower-level component for accessing and editing the members of a particular primitive element. Its intention is for use in UIX objects that use a text field to drive member properties, such as in Inspectors. It is also, as indicated by a big warning on it, commonly used for Ref Hacking.
This component needs, at minimum, _target to point to an element with fields, a _textDrive that points to the Content field of a Text component, and a _textEditor that points to a TextEditor with its Text field pointing to the to the aforementioned Text component.