Component image
The Button component is an interactive UIX element that allows for users to click on its RectTransform. It can provide visual feedback by altering the colors of graphics on the RectTransform Slot, such as the Image component. This is able to trigger several other components, such as Text Field, by using the Button Events system.
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
BaseColor
|
ColorX | The color that all other tints will be based on |
ColorDrivers
|
list of ColorDriver | A list of sets of colors. Each one points at another component's color, and determines how it looks normally, when highlighted, when pressed, and when disabled |
__legacy_NormalColor
|
ColorX | Legacy normal button color. |
__legacy_HighlightColor
|
ColorX | Legacy highlight button color. |
__legacy_PressColor
|
ColorX | Legacy press button color. |
__legacy_DisabledColor
|
ColorX | Legacy disabled button color. |
__legacy_TintColorMode
|
ColorMode | Legacy tint button color. |
__legacy_ColorDrive
|
field drive of ColorX | Legacy color drive button. |
IsPressed
|
Bool | True if the button is being pressed |
IsHovering
|
Bool | True if someone is hovering over the button |
HoverVibrate
|
VibratePreset | How a controller should vibrate when hovering over this button |
PressVibrate
|
VibratePreset | How a controller should vibrate when pressing this button |
ClearFocusOnPress
|
Bool | If set, will defocus any currently focused TextEditor, DesktopInteractionRelay, or any other IFocusable when this button is pressed. Defaults to true. |
PassThroughHorizontalMovement
|
Bool | Whether or not press-and-drag movement should be passed to higher components
(such as Scroll Rects) |
PassThroughVerticalMovement
|
Bool | Whether or not press-and-drag movement should be passed to higher components
(such as Scroll Rects) |
RequireLockInToPress
|
Bool | Internal. Defaults to false. |
RequireInitialPress
|
Bool | Internal - Check for the initial press of the button. Defaults to true. |
PressPoint
|
Float2 | The (x,y) coordinate where the button is being pressed |
SendSlotEvents
|
Bool | If set, all Pressing, Pressed, Released, HoverEnter, HoverStay, and HoverLeave events are sent to all IButtonPressReceiver components within this component's slot. Defaults to true. |
Pressed
|
ButtonEventHandler | Delegate. If set, this function is called with the Pressed event. Defaults to unset. |
Pressing
|
ButtonEventHandler | Delegate. If set, this function is called with the Pressing event. Defaults to unset. |
Released
|
ButtonEventHandler | Delegate. If set, this function is called with the Released event. Defaults to unset. |
HoverEnter
|
ButtonEventHandler | Delegate. If set, this function is called with the HoverEnter event. Defaults to unset. |
HoverStay
|
ButtonEventHandler | Delegate. If set, this function is called with the HoverStay event. Defaults to unset. |
HoverLeave
|
ButtonEventHandler | Delegate. If set, this function is called with the HoverLeave event. Defaults to unset. |
Usage
This can be used with ProtoFlux, and specifically the Button Events node. Allowing it to fire Impulses from this IButton reference.
Examples
There is a button UI Preset from the Resonite Essentials folder that users can use as a starting point for buttons.
Here is ProbablePrime's tutorial on Buttons: