Mesh Visibility Tool: Difference between revisions

From Resonite Wiki
Make page and basic description
 
Some usage info
Line 1: Line 1:
[[File:Mesh Visibility Tool Inventory Thumbnail.png|alt=A small metal rod with blue crystals along one of it's faces.|thumb|The Mesh Visibility Tool]]
The Mesh Visibility Tool can be used to edit the renderer properties of an item.
The Mesh Visibility Tool can be used to edit the renderer properties of an item.
== Where to Get The Tool ==
The Mesh Visibility Tool can be obtained in the Resonite Essentials folder under the tools section.
== Using The Tool ==
The Mesh Visibility Tool can be equipped through the context menu like any normal tool.
While equipped, your secondary action will hide meshes, and your primary action will both enable the mesh renderer and edit it's shadow cast mode.
Your [[context menu]] will gain a number of functions:
* '''Keep Shadow''': Don't edit the shadow cast mode when turning off and on the mesh visibility
* '''Disable Shadow''': Turns off the shadow
* '''Enable Shadow''': Turns on the shadow
* '''Set to only shadow''': Makes the object only render the shadow
* '''Set to double sided shadow''': Makes the shadow cast double sided

Revision as of 19:23, 18 June 2024

A small metal rod with blue crystals along one of it's faces.
The Mesh Visibility Tool

The Mesh Visibility Tool can be used to edit the renderer properties of an item.

Where to Get The Tool

The Mesh Visibility Tool can be obtained in the Resonite Essentials folder under the tools section.

Using The Tool

The Mesh Visibility Tool can be equipped through the context menu like any normal tool.

While equipped, your secondary action will hide meshes, and your primary action will both enable the mesh renderer and edit it's shadow cast mode.

Your context menu will gain a number of functions:

  • Keep Shadow: Don't edit the shadow cast mode when turning off and on the mesh visibility
  • Disable Shadow: Turns off the shadow
  • Enable Shadow: Turns on the shadow
  • Set to only shadow: Makes the object only render the shadow
  • Set to double sided shadow: Makes the shadow cast double sided