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The '''Bezier Curve''' takes in 2 tangent points ([[Type:TangentPointFloat|TangentPointFloat]] or [[Type:TangentPointDouble|TangentPointDouble]]), and a lerp value to travel from start to finish. This returns the value of a specific point using that lerp value. | The '''Bezier Curve''' takes in 2 tangent points ([[Type:TangentPointFloat|TangentPointFloat]] or [[Type:TangentPointDouble|TangentPointDouble]]), and a lerp value to travel from start to finish. This returns the value of a specific point using that lerp value. | ||
{{Note|The types needed are found using the [[ProtoFlux:Pack To Tangent Point|Pack Tangent Point]] nodes.|information}} | |||
== Inputs == | == Inputs == |
Revision as of 23:28, 1 July 2024
Bezier Curve
Interpolation
The Bezier Curve takes in 2 tangent points (TangentPointFloat or TangentPointDouble), and a lerp value to travel from start to finish. This returns the value of a specific point using that lerp value.
Inputs
From (Pseudo-Generic)
The start point of this Bezier Curve.
To (Pseudo-Generic)
The end point of this Bezier Curve.
Lerp (float)
The travel point from start to finish.
Outputs
* (Pseudo-Generic)
Returns the value of a specific point along the curve using the lerp value.