Category:ProtoFlux:Physics:Events: Difference between revisions

Category page
Cleaning ProtoFlux Categories
Fixed link to a page (it was literally the same name, now they are different pages)
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|On Grip Stay|| Fires every Frame when a user is climbing the provided [[Collider]].
|On Grip Stay|| Fires every Frame when a user is climbing the provided [[Collider]].
|On Locomotion Grip Begin|| Fires when the provided Locomotion starts climbing a [[Collider]].
|On Locomotion Grip Begin|| Fires when the provided Locomotion starts climbing a [[Collider]].
|On Locomotion Grip Begin|| Fires when the provided Locomotion stops climbing a [[Collider]].
|On Locomotion Grip End|| Fires when the provided Locomotion stops climbing a [[Collider]].
}}
}}
[[Category:ProtoFlux:Physics]]
[[Category:ProtoFlux:Physics]]

Revision as of 15:45, 3 July 2024

Nodes
Node Name Description
On Contact End Fires when a Collision end event is triggered on the provided Collider.
On Contact Start Fires when a Collision end event is triggered on the provided Collider.
On Contact Stay Fires every Frame when a Collider that can collide with the provided Collider is colliding.
On Grip End Fires when a user stops climbing the provided Collider.
On Grip Start Fires when a user starts climbing the provided Collider.
On Grip Stay Fires every Frame when a user is climbing the provided Collider.
On Locomotion Grip Begin Fires when the provided Locomotion starts climbing a Collider.
On Locomotion Grip End Fires when the provided Locomotion stops climbing a Collider.