Abstract Concepts: Difference between revisions

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'''Abstract Concepts''' are ideas that are not concrete as separate "things" in [[Resonite]], but instead can be built from and into, can be designed, and can provide insight to problems that need to be solved. In contrast to [[Core Concepts]], which are bound to the [[FrooxEngine|Engine]], the [[Data Model]], or in some way tangible and usable at the moment.
'''Abstract Concepts''' are ideas that are not concrete as separate "things" in [[Resonite]], but instead can be simple interactions between [[User|users]], can be designed and built from or into projects, and can provide insight to problems that are desired to be solved. In contrast to [[Core Concepts]], which are bound to the [[FrooxEngine|Engine]], the [[Data Model]], or in some way tangible and usable at the moment.


== Concepts ==
== Concepts ==
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* '''[https://en.wikipedia.org/wiki/Concurrency_(computer_science) Concurrency]''': The idea of code running after starting a task (in an attempt to prevent lockups from said task).
* '''[https://en.wikipedia.org/wiki/Concurrency_(computer_science) Concurrency]''': The idea of code running after starting a task (in an attempt to prevent lockups from said task).
* '''[[Defensive Programming]]''': The idea and implementation of code that prevents bugs, both from a security standpoint and user input checking.
* '''[[Defensive Programming]]''': The idea and implementation of code that prevents bugs, both from a security standpoint and user input checking.
=== Social ===
* '''[[Nerd Sniping]]''': The idea of asking a silly or seemingly stupid question in hopes to get the answer a user is looking for.


[[Category:Information Hub]]
[[Category:Information Hub]]

Revision as of 20:58, 24 July 2024

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Abstract Concepts are ideas that are not concrete as separate "things" in Resonite, but instead can be simple interactions between users, can be designed and built from or into projects, and can provide insight to problems that are desired to be solved. In contrast to Core Concepts, which are bound to the Engine, the Data Model, or in some way tangible and usable at the moment.

Concepts

Math

  • Set Theory: The study of sets, which is basically a collection of "something" inside that set.

Problem Solving (& Design)

  • Unsolvable Problem: The concept of solving something, but discovering that the problem cannot be solved due to logical/mathematical limitations.
  • XY Problem: The concept of asking for X, but also asking follow up questions to know and figure out Y (Why).

Programming

  • Concurrency: The idea of code running after starting a task (in an attempt to prevent lockups from said task).
  • Defensive Programming: The idea and implementation of code that prevents bugs, both from a security standpoint and user input checking.

Social

  • Nerd Sniping: The idea of asking a silly or seemingly stupid question in hopes to get the answer a user is looking for.