Component:PBS DistanceLerpMetallic: Difference between revisions

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Revision as of 01:24, 1 August 2024

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Component image 
PBS Distance Lerp Metallic component as seen in the Scene Inspector

Works on meshes with dense vertices. Can apply tint based on distance to specified points, and also displaces the vertices in the mesh based on distance to specified points (possibly towards/away from the point).

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool
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TextureScale Float2
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TextureOffset Float2
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AlbedoColor ColorX
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AlbedoTexture ITexture2D
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EmissiveColor ColorX
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EmissiveMap ITexture2D
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NormalMap ITexture2D
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NormalScale Float
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OcclusionMap ITexture2D
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GridSize Float3
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GridOffset Float3
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DisplaceFrom Float
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DisplaceTo Float
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DisplaceMagnitudeFrom Float
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DisplaceMagnitudeTo Float
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EmissionFrom Float
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EmissionTo Float
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EmissionColorFrom ColorX
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EmissionColorTo ColorX
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OverrideDisplacementDirection Nullable`1<Float3>
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LocalSpace Bool
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Points list of Point
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Culling Culling
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Transparent Bool
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OffsetFactor Float
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OffsetUnits Float
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RenderQueue Int
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Metallic Float
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Smoothness Float
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MetallicMap ITexture2D
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_regular Shader
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_transparent Shader
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Usage

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Examples

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