Component:CameraFrustumMesh: Difference between revisions

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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|
|OverrideBoundingBox|Bool|
|OverridenBoundingBox|BoundingBox|
|OverridenBoundingBox|BoundingBox|

Revision as of 11:59, 1 August 2024


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Component image 
Camera Frustum Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Orientation FloatQ Direction the mesh is facing.
Near Float Slices the mesh to demonstrate camera nearclip
Far Float Expands the mesh to demonstrate camera farclip.
HorizontalAngle Float
VerticalAngle Float
DualSided Bool Enables the mesh to be dual sided.
NearCap Bool
FarCap Bool

Usage

The CameraFrustumMesh is used alongside the InteractiveCamera to visualize the range of the camera.

Examples

Related Components