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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| |
Revision as of 11:59, 1 August 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Orientation
|
FloatQ | Direction the mesh is facing. |
Near
|
Float | Slices the mesh to demonstrate camera nearclip |
Far
|
Float | Expands the mesh to demonstrate camera farclip. |
HorizontalAngle
|
Float | |
VerticalAngle
|
Float | |
DualSided
|
Bool | Enables the mesh to be dual sided. |
NearCap
|
Bool | |
FarCap
|
Bool |
Usage
The CameraFrustumMesh is used alongside the InteractiveCamera to visualize the range of the camera.