Component:FlatLitToonMaterial: Difference between revisions

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== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true|
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true|
|MainTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv2=true|
|MainTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv2=true|

Latest revision as of 11:59, 1 August 2024

Component image 
File:FlatLitToonMaterialComponent.png
Flat Lit Toon Material component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
_shader Shader
MainTexture ITexture2D
ColorMask ITexture2D
EmissionMap ITexture2D
NormalMap ITexture2D
MainTextureScale Float2
MainTextureOffset Float2
ColorMaskScale Float2
ColorMaskOffset Float2
EmissionMapScale Float2
EmissionMapOffset Float2
NormalMapScale Float2
NormalMapOffset Float2
AlphaCutoff Float
Color ColorX
EmissionColor ColorX
BlendMode BlendMode
ZWrite ZWrite
Shadow Float
Outline OutlineStyle
OutlineWidth Float
OutlineColor ColorX
OutlineTint Float
OffsetFactor Float
OffsetUnits Float
RenderQueue Int

Behavior

Examples

See Also