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== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|MainTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv2=true| | |MainTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv2=true| |
Revision as of 11:59, 1 August 2024
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Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
MainTexture
|
ITexture2D | |
ColorMask
|
ITexture2D | |
EmissionMap
|
ITexture2D | |
NormalMap
|
ITexture2D | |
MainTextureScale
|
Float2 | |
MainTextureOffset
|
Float2 | |
ColorMaskScale
|
Float2 | |
ColorMaskOffset
|
Float2 | |
EmissionMapScale
|
Float2 | |
EmissionMapOffset
|
Float2 | |
NormalMapScale
|
Float2 | |
NormalMapOffset
|
Float2 | |
AlphaCutoff
|
Float | |
Color
|
ColorX | |
EmissionColor
|
ColorX | |
BlendMode
|
BlendMode | |
ZWrite
|
ZWrite | |
Shadow
|
Float | |
Outline
|
OutlineStyle | |
OutlineWidth
|
Float | |
OutlineColor
|
ColorX | |
OutlineTint
|
Float | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int |