Component:FresnelMaterial: Difference between revisions

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Automated: update Fields, Categories
Automated: update 'HighPriorityIntegration' description
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true|
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true|
|Exponent|Float|
|Exponent|Float|

Revision as of 11:59, 1 August 2024


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Component image 
Fresnel Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
_shader Shader
Exponent Float
GammaCurve Float
FarColor ColorX
NearColor ColorX
FarTexture ITexture2D
NearTexture ITexture2D
FarTextureScale Float2
FarTextureOffset Float2
NearTextureScale Float2
NearTextureOffset Float2
NormalMap ITexture2D
NormalScale Float
UseVertexColors Bool
VertexColorInterpolationSpace ColorProfile
BlendMode BlendMode
AlphaCutoff Float
MaskTexture ITexture2D
MaskScale Float2
MaskOffset Float2
MaskMode MaskTextureMode
Sidedness Sidedness
ZWrite ZWrite
ZTest ZTest
OffsetFactor Float
OffsetUnits Float
RenderQueue Int
PolarUVmapping Bool
PolarPower Float

Usage

Examples

Related Components