etettete |
m maybe done |
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To create a dynamic variable, attach any one of the following components to a slot: | To create a dynamic variable, attach any one of the following components to a slot: | ||
* [[Component:DynamicValueVariable|DynamicValueVariable]], for working with [[ | * [[Component:DynamicValueVariable|DynamicValueVariable]], for working with [[Value Types|value types]] ([[Type:int|int]], [[Type:string|string]], [[Type:float3|float3]], etc.). | ||
* [[Component:DynamicReferenceVariable|DynamicReferenceVariable]], for working with [[ | * [[Component:DynamicReferenceVariable|DynamicReferenceVariable]], for working with [[Reference Types|reference types]] ([[Type:Slot|Slot]], [[Type:User|User]], etc.). | ||
* [[Component:DynamicTypeVariable|DynamicTypeVariable]], for working with the [[Type:Type|Type]] type. | * [[Component:DynamicTypeVariable|DynamicTypeVariable]], for working with the [[Type:Type|Type]] type. | ||
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It is possible to "transform" an existing [[Type:IField|IField]] on a component into a dynamic variable. This is done by any one of the following components: | It is possible to "transform" an existing [[Type:IField|IField]] on a component into a dynamic variable. This is done by any one of the following components: | ||
* [[Component:DynamicField|DynamicField]], for working with | * [[Component:DynamicField|DynamicField]], for working with [[Value Types|value types]]. | ||
* [[Component:DynamicReference|DynamicReference]], for working with Reference types. | * [[Component:DynamicReference|DynamicReference]], for working with [[Reference Types|reference types]]. | ||
* [[Component:DynamicTypeField|DynamicTypeField]], for working with the [[Type:Type|Type]] type. | |||
Upon attaching the component and dragging the field | Upon attaching the component and dragging the field to convert into <code>TargetField</code>, the pointed field can then be interfaced with like any other dynamic variable. | ||
=== Naming Restrictions === | === Naming Restrictions === | ||
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== Binding == | == Binding == | ||
The process of a dynamic variable being associated with a given space is called ''binding''. A dynamic variable component will traverse up the slot | The process of a dynamic variable being associated with a given space is called ''binding''. A dynamic variable component will traverse up the slot hierarchy, including its current slot, looking for an applicable variable space to bind to. If a dynamic variable does not find a dynamic variable space that it can bind to, it will not be accessible outside of the component itself, essentially reducing to a glorified [[Component:ValueField|ValueField]]. A dynamic variable will go through this binding process every time any part of the component changes. | ||
=== Direct Vs Indirect Binding === | === Direct Vs Indirect Binding === | ||
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=== Warning === | === Warning === | ||
As of the time of writing, there exist a few instances where created variables do not instantly bind/rebind to a dynamic variable space, requiring a [[ProtoFlux:Delay Updates|Delay Updates]] of 2+ updates. These include [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/1394 creating new dynamic reference variables], [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/2717 deleting dynamic variables], changing the name of a dynamic variable or dynamic variable space, and any instance where there is a dynamic variable space change without a component update, such as [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/1690 duplicating slots containing a dynamic variable space] or reparenting a slot containing a dynamic variable under a new dynamic variable space. If you find | As of the time of writing, there exist a few instances where created variables do not instantly bind/rebind to a dynamic variable space, requiring a [[ProtoFlux:Delay Updates|Delay Updates]] of 2+ updates. These include [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/1394 creating new dynamic reference variables], [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/2717 deleting dynamic variables], changing the name of a dynamic variable or dynamic variable space, and any instance where there is a dynamic variable space change without a component update, such as [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/1690 duplicating slots containing a dynamic variable space] or reparenting a slot containing a dynamic variable under a new dynamic variable space. If you find dynamic variables to be behaving weirdly, and you are using these operations, try adding a delay of 2 or more updates between such operations. | ||
== Interfacing == | == Interfacing == | ||
A variable space can be interfaced with any slot that resides within the variable space, even if the slot is not part of the hierarchy containing the exact dynamic variable being interfaced with. | |||
=== Reading Dynvars === | === Reading Dynvars === | ||
In ProtoFlux, the [[ProtoFlux:Read Dynamic Variable|Read Dynamic Variable]] node and [[ProtoFlux:Dynamic Variable Input|Dynamic Variable Input]] nodes exist to read dynamic variables from a slot. The | In ProtoFlux, the [[ProtoFlux:Read Dynamic Variable|Read Dynamic Variable]] node and [[ProtoFlux:Dynamic Variable Input|Dynamic Variable Input]] nodes exist to read dynamic variables from a slot. | ||
The Read Dynamic Variable node takes in a <code>Source</code> [[Slot]] and a <code>Path</code> variable name, and is marked as [[ContinuouslyChanging]]. The Dynamic Variable Input node uses a [[Global]] for <code>Path</code> and binds to spaces in the slot hierarchy it exists in. Therefore, when reading constant-name dynamic variables within the same dynamic variable space, the Dynamic Variable Input node is preferred. When reading dynamic variables from outside the intended space hierarchy, the Read Dynamic Variable node must be used. | |||
It is also possible to read dynamic variables by sourcing the <code>Value</code> or <code>Reference</code> field of the component directly. This is not recommended, as if the dynamic variable ever gets deleted and remade, the source will break, removing half the functionality of a dynamic variable. | It is also possible to read dynamic variables by sourcing the <code>Value</code> or <code>Reference</code> field of the component directly. This is not recommended, as if the dynamic variable ever gets deleted and remade, the source will break, removing half the functionality of a dynamic variable. | ||
=== Driving from Dynvars === | === Driving from Dynvars === | ||
By using a [[Component:DynamicValueVariableDriver|DynamicValueVariableDriver]] or [[Component:DynamicReferenceVariableDriver|DynamicReferenceVariableDriver]] component, | By using a [[Component:DynamicValueVariableDriver|DynamicValueVariableDriver]] or [[Component:DynamicReferenceVariableDriver|DynamicReferenceVariableDriver]] component, fields can be driven using the value of a dynamic variable. This is recommended over traditional methods of driving by virtue of its flexibility and compactness. | ||
=== Writing to Dynvars === | === Writing to Dynvars === | ||
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=== Driving Dynvars === | === Driving Dynvars === | ||
Driving dynamic variables must be done with caution. For one, one must drive the value field of the dynamic variable component, which incurs a delay of the value when reading it back via ProtoFlux due to drives acting as a local write every frame. Additionally, if a dynamic variable is being driven, it is <em>crucial</em> that <em>all</em> instances of the same dynamic variable are driven by the same value. Otherwise, clients will fight over which value is the "true" value of the dynamic variable and cause inconsistent behavior. | Driving dynamic variables must be done with caution. For one, one must drive the value field of the dynamic variable component, which incurs a delay of the value when reading it back via ProtoFlux due to drives acting as a local write to the field every frame. Additionally, if a dynamic variable is being driven, it is <em>crucial</em> that <em>all</em> instances of the same dynamic variable are driven by the same value. Otherwise, clients will fight over which value is the "true" value of the dynamic variable and cause inconsistent behavior. | ||
== Best Practices == | == Best Practices == | ||
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** Using <code>OnlyDirectBinding</code> on a DynamicVariableSpace strictly enforces this behavior, which can prevent misbindings and catch errors earlier. | ** Using <code>OnlyDirectBinding</code> on a DynamicVariableSpace strictly enforces this behavior, which can prevent misbindings and catch errors earlier. | ||
* Dynamic variable spaces are not nested. If a system is complex enough, or if a DynamicVariableSpace is being shared by multiple objects, using periods (<code>.</code>) to pseudo-isolate objects or systems from one another is encouraged. | * Dynamic variable spaces are not nested. If a system is complex enough, or if a DynamicVariableSpace is being shared by multiple objects, using periods (<code>.</code>) to pseudo-isolate objects or systems from one another is encouraged. | ||
** e.g. an avatar and all of its features could contain the dynamic variables <code>User/Avatar.Systems.Grabbable.Enabled</code>, <code>User/Avatar.Blendshapes.Blep.MaxClamp</code>, <code>User/Avatar.Systems.Flight.Drag</code>, etc. | |||
== Default Spaces == | == Default Spaces == | ||
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** Useful for things that should globally affect the world or broadcast information throughout the world. Example items that use this space include [[BeatLink]] and the [[Redprint]] manager. | ** Useful for things that should globally affect the world or broadcast information throughout the world. Example items that use this space include [[BeatLink]] and the [[Redprint]] manager. | ||
* <code>User</code>, which exists under every [[User]]'s [[ProtoFlux:Get User Root Slot|User Root Slot]]. This space is <code>OnlyDirectBinding</code>. | * <code>User</code>, which exists under every [[User]]'s [[ProtoFlux:Get User Root Slot|User Root Slot]]. This space is <code>OnlyDirectBinding</code>. | ||
** Useful for systems that affect avatars, as | ** Useful for systems that affect avatars, as outside objects can rely on a standardized space being available for each user to read and write variables on. | ||
* <code>Dash</code>, which exists under the slot containing the [[Component:UserspaceRadiantDash|UserspaceRadiantDash]] in userspace. | * <code>Dash</code>, which exists under the slot containing the [[Component:UserspaceRadiantDash|UserspaceRadiantDash]] in userspace. | ||
== Example Usage == | == Example Usage == | ||
=== One Contained System === | |||
Say you are working on a large and complicated system. In lieu of trying to manage "global" settings by sourcing ValueField components, you can use dynamic variables to help assign names to settings or other useful values. This is usually accomplished by placing a DynamicVariableSpace on the root of your object (or root of your "library") and having a specialized dynamic variable slot for containing the dynamic variables. Depending on how many dynamic variables are used, it may be beneficial to delegate them to multiple slots. | |||
A screenshot showing a simple setup like this is shown below. Note the use of [[ProtoFlux:Dynamic Variable Input|Dynamic Variable Input]] nodes for performance sake. | |||
[[File:Dynamic Variable Example Internal System.webp|800px]] | |||
=== Controlling Another System === | |||
Say that you want to make an external controller for a system on an avatar. This system uses the default <code>User</code> dynamic variable space and namespaces itself with <code>User/CoolAvatarSystem.</code>. | |||
The simplest way to get a slot to interface with this system can be obtained by getting the [[User]] in some fashion and plugging it into the [[ProtoFlux:User Root Slot|User Root Slot]] node. Reading with this system should be done with the [[ProtoFlux:Read Dynamic Variable|Read Dynamic Variable]] node, as the controller is not part of the dynamic variable space on the user. | |||
From there, it's simply a matter of knowing the right variable names and types (e.g. <code>User/CoolAvatarSystem.Enabled</code> being a <code>bool</code>). Plugging the previously obtained slot into the <code>Source</code> of a Read Dynamic Variable of the matching type and path will get you the current value, while using a Write Dynamic Variable will allow you to write to it. | |||
== See Also == | |||
* [[Dynamic Impulses]] |
Revision as of 02:31, 16 August 2024
Dynamic variables, commonly shorted to dyn vars or dynvars, is a system of data storage wherein one can store arbitrary, scoped data under slot hierarchies with arbitrary names, akin to that of an associative array. Their usage is usually found in large systems with many moving parts, but can nonetheless be useful as easy "global" values that can be changed on an object.
For a quick-start guide on using dynamic variables, the How To Use Dynamic Variables page serves to be a how-to.
Overview
Dynamic variables are managed with two parts: dynamic variable spaces and dynamic variables. Dynamic variables live under a dynamic variable space, and can be created, modified, and destroyed dynamically.
Variable Spaces
By adding a DynamicVariableSpace to a slot, the slot and all of its children become a part of the named variable space. A slot can be part of multiple spaces at once. Spaces are not nested, meaning it is advised to make unique names for variable spaces.
Dynamic Variables
To create a dynamic variable, attach any one of the following components to a slot:
- DynamicValueVariable, for working with value types (int, string, float3, etc.).
- DynamicReferenceVariable, for working with reference types (Slot, User, etc.).
- DynamicTypeVariable, for working with the Type type.
Dynamic variables have a name and a value. A variable's name is its unique identifier within the variable space, while its value is the value of the dynamic variable. This is touched on later in #Binding.
Dynamic Fields
It is possible to "transform" an existing IField on a component into a dynamic variable. This is done by any one of the following components:
- DynamicField, for working with value types.
- DynamicReference, for working with reference types.
- DynamicTypeField, for working with the Type type.
Upon attaching the component and dragging the field to convert into TargetField
, the pointed field can then be interfaced with like any other dynamic variable.
Naming Restrictions
The names of dynamic variables and dynamic variable spaces must not contain symbols, punctuation, or whitespace, except for period (.
), underscore (_
), and space (
). To check if a character is unable to be used in a dynamic variable name, one can use the Is Symbol, Is Punctuation, and Is White Space ProtoFlux nodes, taking care of the three exceptions above.
Binding
The process of a dynamic variable being associated with a given space is called binding. A dynamic variable component will traverse up the slot hierarchy, including its current slot, looking for an applicable variable space to bind to. If a dynamic variable does not find a dynamic variable space that it can bind to, it will not be accessible outside of the component itself, essentially reducing to a glorified ValueField. A dynamic variable will go through this binding process every time any part of the component changes.
Direct Vs Indirect Binding
When making a dynamic variable, the VariableName
of a dynamic variable component can be one of the following two forms: VariableName
or VariableSpaceName/VariableName
. The former represents indirect binding, while the latter represents direct binding.
If a dynamic variable is indirectly binding, it will bind to the first dynamic variable space that does not have OnlyDirectBinding
set to True
. If a dynamic variable is directly binding, it will bind to the first dynamic variable space that matches VariableSpaceName
.
For example, in the following setup:
└─ Foo - Variable Space "test" └─ Bar - Variable Space "test2" └─ Baz - Dynamic Variable "test/var"
The dynamic variable test/var
will bind to the variable space test
. If the variable was instead named var
, it will bind to the variable space test2
.
Warning
As of the time of writing, there exist a few instances where created variables do not instantly bind/rebind to a dynamic variable space, requiring a Delay Updates of 2+ updates. These include creating new dynamic reference variables, deleting dynamic variables, changing the name of a dynamic variable or dynamic variable space, and any instance where there is a dynamic variable space change without a component update, such as duplicating slots containing a dynamic variable space or reparenting a slot containing a dynamic variable under a new dynamic variable space. If you find dynamic variables to be behaving weirdly, and you are using these operations, try adding a delay of 2 or more updates between such operations.
Interfacing
A variable space can be interfaced with any slot that resides within the variable space, even if the slot is not part of the hierarchy containing the exact dynamic variable being interfaced with.
Reading Dynvars
In ProtoFlux, the Read Dynamic Variable node and Dynamic Variable Input nodes exist to read dynamic variables from a slot.
The Read Dynamic Variable node takes in a Source
Slot and a Path
variable name, and is marked as ContinuouslyChanging. The Dynamic Variable Input node uses a Global for Path
and binds to spaces in the slot hierarchy it exists in. Therefore, when reading constant-name dynamic variables within the same dynamic variable space, the Dynamic Variable Input node is preferred. When reading dynamic variables from outside the intended space hierarchy, the Read Dynamic Variable node must be used.
It is also possible to read dynamic variables by sourcing the Value
or Reference
field of the component directly. This is not recommended, as if the dynamic variable ever gets deleted and remade, the source will break, removing half the functionality of a dynamic variable.
Driving from Dynvars
By using a DynamicValueVariableDriver or DynamicReferenceVariableDriver component, fields can be driven using the value of a dynamic variable. This is recommended over traditional methods of driving by virtue of its flexibility and compactness.
Writing to Dynvars
Dynamic variables should be written to via the Write Dynamic Variable or Write Or Create Dynamic Variable ProtoFlux nodes.
If dynamic variables are written to via sourcing the component field and writing, it will incur a delay of 1 frame before the value is propagated to any read nodes. As such, it is not recommended to use this approach.
Driving Dynvars
Driving dynamic variables must be done with caution. For one, one must drive the value field of the dynamic variable component, which incurs a delay of the value when reading it back via ProtoFlux due to drives acting as a local write to the field every frame. Additionally, if a dynamic variable is being driven, it is crucial that all instances of the same dynamic variable are driven by the same value. Otherwise, clients will fight over which value is the "true" value of the dynamic variable and cause inconsistent behavior.
Best Practices
Even though dynamic variables allow for a wide array of freedom, there are a few practices generally considered to be favorable when working with dynamic variables:
- It is highly recommended to have only one instance of a dynamic variable (dynamic variable component with the same name) at any given time.
- There aren't any huge problems with having multiple dynamic variable instances if none or all of the instances are being driven, but it allows for cleaner organization of variables.
- Using variable names that directly bind allows for a clearer overview of what space the variables should be bound to. Indirectly binding variable names are more suited for variables that are dynamically created and/or destroyed as part of an object's function.
- Using
OnlyDirectBinding
on a DynamicVariableSpace strictly enforces this behavior, which can prevent misbindings and catch errors earlier.
- Using
- Dynamic variable spaces are not nested. If a system is complex enough, or if a DynamicVariableSpace is being shared by multiple objects, using periods (
.
) to pseudo-isolate objects or systems from one another is encouraged.- e.g. an avatar and all of its features could contain the dynamic variables
User/Avatar.Systems.Grabbable.Enabled
,User/Avatar.Blendshapes.Blep.MaxClamp
,User/Avatar.Systems.Flight.Drag
, etc.
- e.g. an avatar and all of its features could contain the dynamic variables
Default Spaces
As of the time of writing, there are three dynamic spaces that exist "by default":
World
, which exists under the Root of any created world. This space is marked asOnlyDirectBinding
.User
, which exists under every User's User Root Slot. This space isOnlyDirectBinding
.- Useful for systems that affect avatars, as outside objects can rely on a standardized space being available for each user to read and write variables on.
Dash
, which exists under the slot containing the UserspaceRadiantDash in userspace.
Example Usage
One Contained System
Say you are working on a large and complicated system. In lieu of trying to manage "global" settings by sourcing ValueField components, you can use dynamic variables to help assign names to settings or other useful values. This is usually accomplished by placing a DynamicVariableSpace on the root of your object (or root of your "library") and having a specialized dynamic variable slot for containing the dynamic variables. Depending on how many dynamic variables are used, it may be beneficial to delegate them to multiple slots.
A screenshot showing a simple setup like this is shown below. Note the use of Dynamic Variable Input nodes for performance sake.
Controlling Another System
Say that you want to make an external controller for a system on an avatar. This system uses the default User
dynamic variable space and namespaces itself with User/CoolAvatarSystem.
.
The simplest way to get a slot to interface with this system can be obtained by getting the User in some fashion and plugging it into the User Root Slot node. Reading with this system should be done with the Read Dynamic Variable node, as the controller is not part of the dynamic variable space on the user.
From there, it's simply a matter of knowing the right variable names and types (e.g. User/CoolAvatarSystem.Enabled
being a bool
). Plugging the previously obtained slot into the Source
of a Read Dynamic Variable of the matching type and path will get you the current value, while using a Write Dynamic Variable will allow you to write to it.