m Neos -> Resonite |
Added sections, added tracker common issues. Added a more proper description for this page. added a few links. Added image links for those that want to provide pictures for this. |
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Full | [[File:FullBodyCalibratorAndPanel.png|alt=Full Body Calibrator And Panel|thumb|Full Body Calibrator And Panel]] | ||
'''Full Body Tracking''' allows the [[User|user]] to be more immersed in VR within [[Resonite]] by controlling the [[Avatar|avatar's]] limbs using a form of tracking (physical devices or cameras) that modifies the user's [[IK]] bone positions based on [[Humanoid Rig Requirements for IK|positions provided]] by the host VR runtime. | |||
== Full Body Options == | |||
=== Vive Trackers === | |||
(TODO: Explain how to setup full body with Vive Trackers, and where to get them) | |||
=== Tundra Trackers === | |||
(TODO: Explain how to setup full body with Tundra Trackers, and where to get them) | |||
=== Slime VR === | |||
(TODO: Explain how to setup full body with Slime VR, and where to get them) | |||
=== MediaPipe === | |||
(TODO: Explain how to setup full body with MediaPipe, and where to get it) | |||
== Full Body Calibration == | |||
[[File:FullBodyCalibrationPanel.png|alt=Full Body Calibration Panel|thumb|Full Body Calibration Panel]] | |||
(TODO: Where to calibrate fullbody, with explaining why and why not? (Local home? Cloud home? At a headless?), this might be better in common issues as well?) | |||
(TODO: Explain the steps needed for calibration, for each step, provide pictures and explain the individual options per panel/settings) | |||
=== Post Setup === | |||
(TODO: Is saving required after calibrating full body?) | |||
== Common Issues == | == Common Issues == | ||
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Otherwise Resonite will run just fine, but no trackers will show up. | Otherwise Resonite will run just fine, but no trackers will show up. | ||
=== Trackers === | |||
Trackers can lose connection, either by running out of batteries or being too far from a receiver or listener. When this happens, the tracker on your [[Avatar]] will freeze in place until the tracker is able to be turned back on or is within range again. | |||
=== Camera Tracking === | |||
(TODO: What to do when camera tracking fails.) |
Revision as of 07:25, 27 August 2024
Full Body Tracking allows the user to be more immersed in VR within Resonite by controlling the avatar's limbs using a form of tracking (physical devices or cameras) that modifies the user's IK bone positions based on positions provided by the host VR runtime.
Full Body Options
Vive Trackers
(TODO: Explain how to setup full body with Vive Trackers, and where to get them)
Tundra Trackers
(TODO: Explain how to setup full body with Tundra Trackers, and where to get them)
Slime VR
(TODO: Explain how to setup full body with Slime VR, and where to get them)
MediaPipe
(TODO: Explain how to setup full body with MediaPipe, and where to get it)
Full Body Calibration
(TODO: Where to calibrate fullbody, with explaining why and why not? (Local home? Cloud home? At a headless?), this might be better in common issues as well?)
(TODO: Explain the steps needed for calibration, for each step, provide pictures and explain the individual options per panel/settings)
Post Setup
(TODO: Is saving required after calibrating full body?)
Common Issues
Oculus runtime users
Run Resonite in SteamVR mode, either with the -SteamVR Command Line Arguments.
Otherwise Resonite will run just fine, but no trackers will show up.
Trackers
Trackers can lose connection, either by running out of batteries or being too far from a receiver or listener. When this happens, the tracker on your Avatar will freeze in place until the tracker is able to be turned back on or is within range again.
Camera Tracking
(TODO: What to do when camera tracking fails.)