Component:Rig: Difference between revisions

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Rig is a component that is used to inform what bones are "Rig" bones for components like [[Component:DynamicBoneChain|Dynamic Bone Chains]].


== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|Bones|{{RootFieldType|SyncRefList`1|[[Type:Slot|Slot]]}}|TypeAdv0=true|
|Bones|{{RootFieldType|SyncRefList`1|[[Type:Slot|Slot]]}}|TypeAdv0=true| The bones that are a part of the item this component is on.
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[[Category:Components:Rendering{{#translation:}}|Rig]]
[[Category:Components:Rendering{{#translation:}}|Rig]]
[[Category:Components{{#translation:}}|Rig]]
[[Category:Components{{#translation:}}|Rig]]
[[Category:ComponentStubs]]

Latest revision as of 16:33, 18 October 2024

Component image 
Rig component as seen in the Scene Inspector


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Rig is a component that is used to inform what bones are "Rig" bones for components like Dynamic Bone Chains.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Bones list of Slot The bones that are a part of the item this component is on.

Behavior

Examples

See Also