Component:CallbackValueArgument: Difference between revisions

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This isn't very often used by the user, since there aren't many [[Sync Delegate|Sync Delegates]] in the game that match this component's requirements.


== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|Value|'''A'''|TypeAdv0=true|
|Value|'''A'''|TypeAdv0=true| The value to give <code>Callback</code> when <code>Call()</code> or <code>CallAndDestroy()</code> is called.
|Callback|{{RootFieldType|SyncDelegate`1|[[Type:Action`1|Action`1]]&lt;A&gt;}}|TypeAdv1=true|
|Callback|{{RootFieldType|SyncDelegate`1|[[Type:Action`1|Action`1]]&lt;A&gt;}}|TypeAdv1=true| The [[Sync Delegate]] to call and get a value for.
}}
}}
== Behavior ==


== Examples ==
== Examples ==
Can be used to call a {{RootFieldType|SyncDelegate`1|[[Type:Action`1|Action`1]]&lt;A&gt;}} (an action that takes a value type) and give it


== See Also ==
== See Also ==
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[[Category:Components{{#translation:}}|Callback Value Argument`1]]
[[Category:Components{{#translation:}}|Callback Value Argument`1]]
[[Category:Generic Components{{#translation:}}|Callback Value Argument`1]]
[[Category:Generic Components{{#translation:}}|Callback Value Argument`1]]
[[Category:ComponentStubs]]

Revision as of 18:11, 19 October 2024

Component image 
Callback Value Argument`1 component as seen in the Scene Inspector


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This isn't very often used by the user, since there aren't many Sync Delegates in the game that match this component's requirements.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Value A The value to give Callback when Call() or CallAndDestroy() is called.
Callback Action`1<A> The Sync Delegate to call and get a value for.

Examples

Can be used to call a Action`1<A> (an action that takes a value type) and give it

See Also