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This isn't very often used by the user, since there aren't many [[Sync Delegate|Sync Delegates]] in the game that match this component's requirements. | |||
== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Value|'''A'''|TypeAdv0=true| | |Value|'''A'''|TypeAdv0=true| The value to give <code>Callback</code> when <code>Call()</code> or <code>CallAndDestroy()</code> is called. | ||
|Callback|{{RootFieldType|SyncDelegate`1|[[Type:Action`1|Action`1]]<A>}}|TypeAdv1=true| | |Callback|{{RootFieldType|SyncDelegate`1|[[Type:Action`1|Action`1]]<A>}}|TypeAdv1=true| The [[Sync Delegate]] to call and get a value for. | ||
}} | }} | ||
== Examples == | == Examples == | ||
Can be used to call a {{RootFieldType|SyncDelegate`1|[[Type:Action`1|Action`1]]<A>}} (an action that takes a value type) and give it | |||
== See Also == | == See Also == | ||
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[[Category:Components{{#translation:}}|Callback Value Argument`1]] | [[Category:Components{{#translation:}}|Callback Value Argument`1]] | ||
[[Category:Generic Components{{#translation:}}|Callback Value Argument`1]] | [[Category:Generic Components{{#translation:}}|Callback Value Argument`1]] | ||
Revision as of 18:11, 19 October 2024
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This article or section is a Stub. You can help the Resonite Wiki by expanding it.
This isn't very often used by the user, since there aren't many Sync Delegates in the game that match this component's requirements.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Value
|
A | The value to give Callback when Call() or CallAndDestroy() is called.
|
Callback
|
Action`1<A> | The Sync Delegate to call and get a value for. |
Examples
Can be used to call a Action`1<A> (an action that takes a value type) and give it