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Repulsion tree item is used along side the [[Component:RepulsionTreeSimulator|Repulsion Tree Simulator Component]] to make a live repulsion tree simulation. Check the simulator's page for a more detailed explanation. | |||
{{Note|This does lots of writes to every slot under it, this is experimental and users should not use it in a populated session due to the amount of network traffic it generates.|danger}} | |||
== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Force|Float| | |Force|Float| How much force to apply to other [[Component:RepulsionTreeItem|RepulsionTreeItems]] within range. | ||
|Radius|Float| | |Radius|Float| The radius of influence this item has when interacting with other items. | ||
}} | }} | ||
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== See Also == | == See Also == | ||
[[Component:RepulsionTreeSimulator|RepulsionTreeSimulator]] | |||
[[Category:Components:Uncategorized{{#translation:}}|Repulsion Tree Item]] | [[Category:Components:Uncategorized{{#translation:}}|Repulsion Tree Item]] | ||
[[Category:Components{{#translation:}}|Repulsion Tree Item]] | [[Category:Components{{#translation:}}|Repulsion Tree Item]] | ||
Latest revision as of 22:49, 21 October 2024
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Repulsion tree item is used along side the Repulsion Tree Simulator Component to make a live repulsion tree simulation. Check the simulator's page for a more detailed explanation.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Force
|
Float | How much force to apply to other RepulsionTreeItems within range. |
Radius
|
Float | The radius of influence this item has when interacting with other items. |