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The RepulsionTreeSimulator can be used alongside the [[Component:RepulsionTreeItem|RepulsionTreeItem]] component on it's children slots to create a repulsion tree simulation. A repulsion tree is a simulation that keeps a bunch of [[Component:RepulsionTreeItem|RepulsionTreeItems]] on the outside shell of a sphere. The different slots of the tree will move around as they push or pull each other in real time. | The RepulsionTreeSimulator can be used alongside the [[Component:RepulsionTreeItem|RepulsionTreeItem]] component on it's children slots to create a repulsion tree simulation. A repulsion tree is a simulation that keeps a bunch of [[Component:RepulsionTreeItem|RepulsionTreeItems]] on the outside shell of a sphere. The different slots of the tree will move around as they push or pull each other in real time. | ||
Latest revision as of 22:50, 21 October 2024
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The RepulsionTreeSimulator can be used alongside the RepulsionTreeItem component on it's children slots to create a repulsion tree simulation. A repulsion tree is a simulation that keeps a bunch of RepulsionTreeItems on the outside shell of a sphere. The different slots of the tree will move around as they push or pull each other in real time.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
FalloffPower
|
Float | how quickly the force power diminishes by distance. |
Radius
|
Float | The radius of this repulsion tree's sphere. |
Force
|
Float | how much to multiply the forces of the children objects. |