Component:TriangleDiagnosticMesh: Difference between revisions

From Resonite Wiki
Automated: update 'HighPriorityIntegration' description
add info and templates
Line 4: Line 4:
}}
}}
{{stub}}
{{stub}}
Triangle Diagnostic meshes are used to show where a triangle is in the world. This is usually used as a debug tool.


== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|
|OverrideBoundingBox|Bool| {{Template:Override Bounding Box}}
|OverridenBoundingBox|BoundingBox|
|OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}}
|Profile|ColorProfile|
|Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}}
|TriangleIndex|Int|
|TriangleIndex|Int| The index of the triangle on the mesh to make a diagnostic for.
|Vertex0Color|Color|
|Vertex0Color|Color| The vertex color of vertex 0 for this diagnostic mesh.
|Vertex1Color|Color|
|Vertex1Color|Color| The vertex color of vertex 1 for this diagnostic mesh.
|Vertex2Color|Color|
|Vertex2Color|Color| The vertex color of vertex 2 for this diagnostic mesh.
|VertexColorProfile|ColorProfile|
|VertexColorProfile|ColorProfile| The color profile of the input [[Type:Color|Colors]] of <code>Vertex0Color</code>, <code>Vertex1Color</code>, and <code>Vertex2Color</code>.
|Displace|Float|
|Displace|Float| How much to displace the triangle's position by it's normal (front face direction)
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv10=true|
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv10=true| The mesh to make a diagnostic for.
}}
}}


Line 23: Line 24:


== Examples ==
== Examples ==
This component is usually generated by [[ProtoFlux:RayCastOne|ProtoFlux Ray Cast One Nodes]] whenever their debug mode is enabled.


== See Also ==
== See Also ==
Line 28: Line 30:
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Triangle Diagnostic Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Triangle Diagnostic Mesh]]
[[Category:Components{{#translation:}}|Triangle Diagnostic Mesh]]
[[Category:Components{{#translation:}}|Triangle Diagnostic Mesh]]
[[Category:ComponentStubs]]

Revision as of 19:47, 23 October 2024

Component image 
Triangle Diagnostic Mesh component as seen in the Scene Inspector


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Triangle Diagnostic meshes are used to show where a triangle is in the world. This is usually used as a debug tool.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
TriangleIndex Int The index of the triangle on the mesh to make a diagnostic for.
Vertex0Color Color The vertex color of vertex 0 for this diagnostic mesh.
Vertex1Color Color The vertex color of vertex 1 for this diagnostic mesh.
Vertex2Color Color The vertex color of vertex 2 for this diagnostic mesh.
VertexColorProfile ColorProfile The color profile of the input Colors of Vertex0Color, Vertex1Color, and Vertex2Color.
Displace Float How much to displace the triangle's position by it's normal (front face direction)
Mesh Mesh The mesh to make a diagnostic for.

Behavior

Examples

This component is usually generated by ProtoFlux Ray Cast One Nodes whenever their debug mode is enabled.

See Also