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This component gets auto added to avatars to make the first person viewpoint not bob around in desktop due to the idle head movement generated by the procedural animation system. | |||
== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|RenderTransformOverride|'''[[Component:RenderTransformOverride|RenderTransformOverride]]'''|TypeAdv0=true| | |RenderTransformOverride|'''[[Component:RenderTransformOverride|RenderTransformOverride]]'''|TypeAdv0=true| The render transform override made by this component. | ||
|PoseFilter|{{RootFieldType|SyncDelegate`1|[[Type:AvatarHeadPoseFilter|AvatarHeadPoseFilter]]}}|TypeAdv1=true| | |PoseFilter|{{RootFieldType|SyncDelegate`1|[[Type:AvatarHeadPoseFilter|AvatarHeadPoseFilter]]}}|TypeAdv1=true| This [[Sync Delegate|sync delegate]] is part of the [[Component:VRIKAvatar|VRIK Avatar Component]]'s sync delegates. | ||
|_overrideEnabled|{{RootFieldType|FieldDrive`1|[[Type:Bool|Bool]]}}|TypeAdv2=true| | |_overrideEnabled|{{RootFieldType|FieldDrive`1|[[Type:Bool|Bool]]}}|TypeAdv2=true| The enabled field of <code>RenderTransformOverride</code> | ||
|_posOverride|{{RootFieldType|FieldDrive`1|[[Type:Nullable`1|Nullable`1]]<[[Type:Float3|Float3]]>}}|TypeAdv3=true| | |_posOverride|{{RootFieldType|FieldDrive`1|[[Type:Nullable`1|Nullable`1]]<[[Type:Float3|Float3]]>}}|TypeAdv3=true| The position field of <code>RenderTransformOverride</code>. | ||
|_rotOverride|{{RootFieldType|FieldDrive`1|[[Type:Nullable`1|Nullable`1]]<[[Type:FloatQ|FloatQ]]>}}|TypeAdv4=true| | |_rotOverride|{{RootFieldType|FieldDrive`1|[[Type:Nullable`1|Nullable`1]]<[[Type:FloatQ|FloatQ]]>}}|TypeAdv4=true| The rotation field of <code>RenderTransformOverride</code>. | ||
|_equippingSlot|'''[[Component:AvatarObjectSlot|AvatarObjectSlot]]'''|TypeAdv5=true| | |_equippingSlot|'''[[Component:AvatarObjectSlot|AvatarObjectSlot]]'''|TypeAdv5=true| The avatar object slot that is controlling the head. | ||
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[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar User View Head Override]] | [[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar User View Head Override]] | ||
[[Category:Components{{#translation:}}|Avatar User View Head Override]] | [[Category:Components{{#translation:}}|Avatar User View Head Override]] | ||
Latest revision as of 22:25, 24 October 2024
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This component gets auto added to avatars to make the first person viewpoint not bob around in desktop due to the idle head movement generated by the procedural animation system.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
RenderTransformOverride
|
RenderTransformOverride | The render transform override made by this component. |
PoseFilter
|
AvatarHeadPoseFilter | This sync delegate is part of the VRIK Avatar Component's sync delegates. |
_overrideEnabled
|
field drive of Bool | The enabled field of RenderTransformOverride
|
_posOverride
|
field drive of Nullable`1<Float3> | The position field of RenderTransformOverride .
|
_rotOverride
|
field drive of Nullable`1<FloatQ> | The rotation field of RenderTransformOverride .
|
_equippingSlot
|
AvatarObjectSlot | The avatar object slot that is controlling the head. |