Component:AvatarUserViewHeadOverride: Difference between revisions

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This component gets auto added to avatars to make the first person viewpoint not bob around in desktop due to the idle head movement generated by the procedural animation system.


== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|RenderTransformOverride|'''[[Component:RenderTransformOverride|RenderTransformOverride]]'''|TypeAdv0=true|
|RenderTransformOverride|'''[[Component:RenderTransformOverride|RenderTransformOverride]]'''|TypeAdv0=true| The render transform override made by this component.
|PoseFilter|{{RootFieldType|SyncDelegate`1|[[Type:AvatarHeadPoseFilter|AvatarHeadPoseFilter]]}}|TypeAdv1=true|
|PoseFilter|{{RootFieldType|SyncDelegate`1|[[Type:AvatarHeadPoseFilter|AvatarHeadPoseFilter]]}}|TypeAdv1=true| This [[Sync Delegate|sync delegate]] is part of the [[Component:VRIKAvatar|VRIK Avatar Component]]'s sync delegates.
|_overrideEnabled|{{RootFieldType|FieldDrive`1|[[Type:Bool|Bool]]}}|TypeAdv2=true|
|_overrideEnabled|{{RootFieldType|FieldDrive`1|[[Type:Bool|Bool]]}}|TypeAdv2=true| The enabled field of <code>RenderTransformOverride</code>
|_posOverride|{{RootFieldType|FieldDrive`1|[[Type:Nullable`1|Nullable`1]]&lt;[[Type:Float3|Float3]]&gt;}}|TypeAdv3=true|
|_posOverride|{{RootFieldType|FieldDrive`1|[[Type:Nullable`1|Nullable`1]]&lt;[[Type:Float3|Float3]]&gt;}}|TypeAdv3=true| The position field of <code>RenderTransformOverride</code>.
|_rotOverride|{{RootFieldType|FieldDrive`1|[[Type:Nullable`1|Nullable`1]]&lt;[[Type:FloatQ|FloatQ]]&gt;}}|TypeAdv4=true|
|_rotOverride|{{RootFieldType|FieldDrive`1|[[Type:Nullable`1|Nullable`1]]&lt;[[Type:FloatQ|FloatQ]]&gt;}}|TypeAdv4=true| The rotation field of <code>RenderTransformOverride</code>.
|_equippingSlot|'''[[Component:AvatarObjectSlot|AvatarObjectSlot]]'''|TypeAdv5=true|
|_equippingSlot|'''[[Component:AvatarObjectSlot|AvatarObjectSlot]]'''|TypeAdv5=true| The avatar object slot that is controlling the head.
}}
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[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar User View Head Override]]
[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar User View Head Override]]
[[Category:Components{{#translation:}}|Avatar User View Head Override]]
[[Category:Components{{#translation:}}|Avatar User View Head Override]]
[[Category:ComponentStubs]]

Latest revision as of 22:25, 24 October 2024

Component image 
File:AvatarUserViewHeadOverrideComponent.png
Avatar User View Head Override component as seen in the Scene Inspector


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This component gets auto added to avatars to make the first person viewpoint not bob around in desktop due to the idle head movement generated by the procedural animation system.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
RenderTransformOverride RenderTransformOverride The render transform override made by this component.
PoseFilter AvatarHeadPoseFilter This sync delegate is part of the VRIK Avatar Component's sync delegates.
_overrideEnabled field drive of Bool The enabled field of RenderTransformOverride
_posOverride field drive of Nullable`1<Float3> The position field of RenderTransformOverride.
_rotOverride field drive of Nullable`1<FloatQ> The rotation field of RenderTransformOverride.
_equippingSlot AvatarObjectSlot The avatar object slot that is controlling the head.

Behavior

Examples

See Also