add final info for now |
Automated: update Categories, SyncDelegates |
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|SegmentPoints|Int| How many sides the tube mesh has around it's mid section. | |SegmentPoints|Int| How many sides the tube mesh has around it's mid section. | ||
|StepsPerUnitLength|Int| How many bends from point to point the tube should have. | |StepsPerUnitLength|Int| How many bends from point to point the tube should have. | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]| | |||
}} | }} | ||
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</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Bezier Tube Mesh]] | [[Category:Components{{#translation:}}|Bezier Tube Mesh]] | ||
[[Category:ComponentStub]] | |||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Bezier Tube Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Bezier Tube Mesh]] |
Revision as of 13:11, 6 November 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Bezier tube mesh is a component that allows for making a continuous tube of geometry that is a Bezier curve shape defined by points.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Radius
|
Float | The radius of the tube (from center to outside). |
Points
|
direct SyncCurve`1<Float3> | Curve tangent point/handle array used for the generation of this mesh. Editing this via Mods produces undesirable results where the curve has really sharp bends. |
SegmentPoints
|
Int | How many sides the tube mesh has around it's mid section. |
StepsPerUnitLength
|
Int | How many bends from point to point the tube should have. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action |
Usage
Examples
-
Example (part 1) of a bezier tube mesh setup
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Example (part 2) of a bezier tube mesh setup
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Example (part 3) of a bezier tube mesh setup