|Value|'''A'''|TypeAdv0=true| The value to give <code>Callback</code> when <code>Call()</code> or <code>CallAndDestroy()</code> is called.
|Value|'''A'''|TypeAdv0=true| The value to give <code>Callback</code> when <code>Call()</code> or <code>CallAndDestroy()</code> is called.
|Callback|{{RootFieldType|SyncDelegate`1|[[Type:Action`1|Action`1]]<A>}}|TypeAdv1=true| The [[Sync Delegate]] to call and send a value to.
|Callback|{{RootFieldType|SyncDelegate`1|[[Type:Action`1|Action`1]]<A>}}|TypeAdv1=true| The [[Sync Delegate]] to call and send a value to.
}}
== Sync Delegates ==
{{Table ComponentTriggers
|Call()|[[Type:Action|Action]]|
|CallAndDestroy()|[[Type:Action|Action]]|
}}
}}
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[[Category:Components:Uncategorized{{#translation:}}|Callback Value Argument`1]]
[[Category:Components:Uncategorized{{#translation:}}|Callback Value Argument`1]]
[[Category:Components{{#translation:}}|Callback Value Argument`1]]
[[Category:Components{{#translation:}}|Callback Value Argument`1]]
[[Category:ComponentStub]]
[[Category:Generic Components{{#translation:}}|Callback Value Argument`1]]
[[Category:Generic Components{{#translation:}}|Callback Value Argument`1]]
Revision as of 13:11, 6 November 2024
Component image
Callback Value Argument`1 component as seen in the Scene Inspector
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This isn't very often used by the user, since there aren't many Sync Delegates in the game that match this component's requirements.
Lua error in mw.text.lua at line 25: bad argument #1 to 'match' (string expected, got nil).
Triggers
Method Name
Method type and Arguments.
Is the method hidden?
Description
Examples
Can be used to call a delegate of identityAction`1<A> (an action that takes a value type) and give it Value as an argument.
For example, using Float3 as this component's callback type allows for calling RandomObjectSpawner SpawnAtPoint() and giving it Value as the position on where to spawn the random object.