oops forgot one |
Automated: update Categories, SyncDelegates |
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|Segments|Int| How many bends/angles the plane should have in it's curve | |Segments|Int| How many bends/angles the plane should have in it's curve | ||
|FlatShading|Bool| Turn off smooth shading | |FlatShading|Bool| Turn off smooth shading | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]| | |||
}} | }} | ||
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[[Category:Components{{#translation:}}|Curved Plane Mesh]] | [[Category:Components{{#translation:}}|Curved Plane Mesh]] | ||
[[Category:Components With Nested Enums{{#translation:}}|Curved Plane Mesh]] | [[Category:Components With Nested Enums{{#translation:}}|Curved Plane Mesh]] | ||
[[Category:ComponentStub]] | |||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Curved Plane Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Curved Plane Mesh]] |
Revision as of 13:11, 6 November 2024
Component image
Generates a plane mesh that is curved vertically. A picture in this page of it can be seen.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Size
|
Float2 | How big the curve plane mesh is, mostly a ratio |
Curvature
|
Float | How much to bend the curve plane mesh by |
TiltAngle
|
Float | How much to "rotate" the curve plane mesh length wise. |
AspectRatioCompensation
|
CurvatureAspectRatioCompensation | How to compensate for stretching due to curving the plane mesh backwards. |
UVScale
|
Float2 | The inverse of the size the material should appear on the surface as. |
UVOffset
|
Float2 | Shift the visual detail of the material around. |
Segments
|
Int | How many bends/angles the plane should have in it's curve |
FlatShading
|
Bool | Turn off smooth shading |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action |
Usage
Examples
The curve plane mesh is most notably used for the curvature of the VR Dash Menu.
What a curved plane mesh looks like.