Component:SegmentMesh: Difference between revisions

From Resonite Wiki
Automated: update 'HighPriorityIntegration' description
Automated: update Categories, SyncDelegates
Line 21: Line 21:
|SlotB|{{RootFieldType|TransformRelayRef}}|TypeAdv8=true|
|SlotB|{{RootFieldType|TransformRelayRef}}|TypeAdv8=true|
|Shading|Shading|
|Shading|Shading|
}}
== Sync Delegates ==
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|
}}
}}


Line 34: Line 39:
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Segment Mesh]]
[[Category:Components{{#translation:}}|Segment Mesh]]
[[Category:ComponentStub]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Segment Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Segment Mesh]]

Revision as of 13:12, 6 November 2024


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
Segment Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Radius Float
PointA Float3
PointB Float3
SlotA direct TransformRelayRef
SlotB direct TransformRelayRef
Shading Shading

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action

Usage

Examples

Related Components