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[[Category:Components{{#translation:}}|Hollow Cone Mesh]] | [[Category:Components{{#translation:}}|Hollow Cone Mesh]] | ||
[[Category: | [[Category:ComponentStubs]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Hollow Cone Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Hollow Cone Mesh]] |
Revision as of 21:06, 6 November 2024
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | the profile of the colors of vertices for this mesh. |
Height
|
Float | how tall the hollow cone should be starting from the center |
OuterRadiusBase
|
Float | the radius of the bottom ring that makes up the outer tube |
InnerRadiusBase
|
Float | the radius if the bottom ring that makes up the inner tube |
OuterRadiusTop
|
Float | the radius of the top ring that makes up the outer tube |
InnerRadiusTop
|
Float | the radius of the top ring that makes up the inner tube |
Segments
|
Int | how many faces make up each cylinder for the outside and inside. |
UVScale
|
Float2 | how much to multiply the scale of the UVs for the procedural mesh. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action |
Usage
Similarly to the ConeMesh, the height of this procedural mesh is determined from the center of the object.