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[[Category:Components{{#translation:}}|Multi Line Mesh]] | [[Category:Components{{#translation:}}|Multi Line Mesh]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Multi Line Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Multi Line Mesh]] | ||
[[Category: | [[Category:ComponentStubs]] | ||
[[Category:Components With Nested Types{{#translation:}}|Multi Line Mesh]] | [[Category:Components With Nested Types{{#translation:}}|Multi Line Mesh]] |
Revision as of 21:06, 6 November 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Lines
|
list of Line |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action |
Usage
Line
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Fields
Name | Type | Description |
---|---|---|
Scale
|
Float | |
Color
|
Color | |
Points
|
Int | |
Topology
|
Topology | |
Shading
|
Shading | |
Ends
|
Ends | |
DualSided
|
Bool | |
AbsolutePointOffets
|
Bool | |
UVScale
|
Float2 | |
ScaleUVByCircumference
|
Bool | |
PreciseUV
|
Bool | |
Positions
|
array of Float3 | |
Scales
|
array of Float | |
Orientations
|
array of FloatQ | |
Colors
|
array of Color | |
Profile
|
ColorProfile | |
PointOffsets
|
array of Float3 |