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[[Category:Components{{#translation:}}|Triangle Diagnostic Mesh]] | [[Category:Components{{#translation:}}|Triangle Diagnostic Mesh]] |
Revision as of 21:06, 6 November 2024
Component image
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Triangle Diagnostic meshes are used to show where a triangle is in the world. This is usually used as a debug tool.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
TriangleIndex
|
Int | The index of the triangle on the mesh to make a diagnostic for. |
Vertex0Color
|
Color | The vertex color of vertex 0 for this diagnostic mesh. |
Vertex1Color
|
Color | The vertex color of vertex 1 for this diagnostic mesh. |
Vertex2Color
|
Color | The vertex color of vertex 2 for this diagnostic mesh. |
VertexColorProfile
|
ColorProfile | The color profile of the input Colors of Vertex0Color , Vertex1Color , and Vertex2Color .
|
Displace
|
Float | How much to displace the triangle's position by it's normal (front face direction) |
Mesh
|
Mesh | The mesh to make a diagnostic for. |
Sync Delegates
Name | Arguments | Description |
---|---|---|
BakeMesh()
|
Action |
Behavior
Examples
This component is usually generated by ProtoFlux Raycast One Nodes whenever their debug mode is enabled.