Component:MultiLineMesh: Difference between revisions

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Automated: update 'BakeMesh()' description
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== Sync Delegates ==
== Sync Delegates ==
{{Table ComponentTriggers
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}}
}}
}}



Revision as of 21:30, 6 November 2024


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Component image 
Multi Line Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Lines list of Line

Sync Delegates

Lua error in mw.text.lua at line 25: bad argument #1 to 'match' (string expected, got nil).
Triggers
Method Name Method type and Arguments. Is the method hidden? Description

Usage

Line

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Fields

Fields
Name Type Description
Scale Float
Color Color
Points Int
Topology Topology
Shading Shading
Ends Ends
DualSided Bool
AbsolutePointOffets Bool
UVScale Float2
ScaleUVByCircumference Bool
PreciseUV Bool
Positions array of Float3
Scales array of Float
Orientations array of FloatQ
Colors array of Color
Profile ColorProfile
PointOffsets array of Float3

Examples

Related Components