|StrikeLevels|{{RootFieldType|SyncList`1|[[#StrikeProperties|StrikeProperties]]}}|TypeAdv12=true| A list of different branch variants and bends in the lighting bolt.
}}
}}
Line 33:
Line 33:
<!--T:3-->
<!--T:3-->
== Usage ==
== Usage ==
Attach to a slot and insert into a [[Component:MeshRenderer]] to view the geometry it generates. Don't forget to use a [[Material]].
== StrikeProperties ==
== StrikeProperties ==
Generates a group of lines that shoot out at random bent angles with multiple segments. The start and end of these forks in the lighting mesh can be controlled via its settings.
{{stub}}
=== Fields ===
{{Table TypeFields
{{Table TypeFields
|Segments|Int|
|Segments|Int| The detail of this fork group
|StartWidth|Float|
|StartWidth|Float| the width of the start of the forks of this fork segment.
|EndWidth|Float|
|EndWidth|Float| the width of the end of the forks of this fork segment.
|MinOffset|Float|
|MinOffset|Float| the minimum offset from the start of the lighting bolt for this fork group
|MaxOffset|Float|
|MaxOffset|Float| the maximum offset from the start of the lighting bolt for this fork group
|ChildCount|Int|
|ChildCount|Int| The amount of forks in this fork group
|MinChildTargetDistanceRatio|Float|
|MinChildTargetDistanceRatio|Float| the minimum distance of the children of this fork group from the center bolt.
|MaxChildTargetDistanceRatio|Float|
|MaxChildTargetDistanceRatio|Float| the maximum distance of the children of the fork group from the center bolt.
|MinChildTargetOffset|Float|
|MinChildTargetOffset|Float| The minimum target offset for children of this fork group.
|MaxChildTargetOffset|Float|
|MaxChildTargetOffset|Float| the maximum target offset for children of this fork group.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
A list of different branch variants and bends in the lighting bolt.
Sync Delegates
Lua error in mw.text.lua at line 25: bad argument #1 to 'match' (string expected, got nil).
Triggers
Method Name
Method type and Arguments.
Is the method hidden?
Description
Usage
Attach to a slot and insert into a Component:MeshRenderer to view the geometry it generates. Don't forget to use a Material.
StrikeProperties
Generates a group of lines that shoot out at random bent angles with multiple segments. The start and end of these forks in the lighting mesh can be controlled via its settings.