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make the page more concise while keeping the same information. I don't think this page fits to mention ref hacking |
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The '''IWorldElement''' type is an [[interface type]] that represents any object of a [[reference type]] that may exist in a world. | |||
IWorldElement | Every object that can be referenced can be casted to and from IWorldElement, making the type a universal interface to everything in a world. | ||
Objects that are IWorldElements include, but are not limited to: | |||
* [[ | * [[Slots]] | ||
* [[ | * [[Components]] | ||
* [[ | * [[Users]] | ||
* [[Type: | * [[Type:SyncElement|Sync Elements]], such as [[Type:IField|fields]] on an object | ||
* [[Type:SyncObject|Sync Objects]] | * [[Type:SyncObject|Sync Objects]], such as <code>Point</code>s on a [[Component:ValueGradientDriver|ValueGradientDriver]] | ||
Every IWorldElement has a unique [[Type:RefID|reference ID]] associated with it. Only one IWorldElement in a world may have any given reference ID, including elements that exist outside of the [[Root]] hierarchy. | |||
Revision as of 02:29, 10 December 2024
The IWorldElement type is an interface type that represents any object of a reference type that may exist in a world.
Every object that can be referenced can be casted to and from IWorldElement, making the type a universal interface to everything in a world.
Objects that are IWorldElements include, but are not limited to:
- Slots
- Components
- Users
- Sync Elements, such as fields on an object
- Sync Objects, such as
Point
s on a ValueGradientDriver
Every IWorldElement has a unique reference ID associated with it. Only one IWorldElement in a world may have any given reference ID, including elements that exist outside of the Root hierarchy.