Template:PannerD: Difference between revisions

Template page
add template for syncing
 
fix template
 
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|_target|{{RootFieldType|FieldDrive`1|[[Type:Float{{{1}}}|Float{{{1}}}]]}}|TypeAdv0=true| The value to change over time.
|_target|{{RootFieldType|FieldDrive`1|[[Type:Float{{#if:{{{1}}} == 1 | | {{{1}}}}}|Float{{#if:{{{1}}} == 1 | | {{{1}}}}}]]}}|TypeAdv0=true| The value to change over time.
|_offset|Float{{{1}}}| How much to add to the output value after all other calculations.
|_offset|Float{{#if:{{{1}}} == 1 | | {{{1}}}}}| How much to add to the output value after all other calculations.
|_preOffset|Float{{{1}}}| At what point to start at after item start.
|_preOffset|Float{{#if:{{{1}}} == 1 | | {{{1}}}}}| At what point to start at after item start.
|_speed|Float{{{1}}}| How fast to progress the value
|_speed|Float{{#if:{{{1}}} == 1 | | {{{1}}}}}| How fast to progress the value
|_repeat|Float{{{1}}}| At what value to repeat  
|_repeat|Float{{#if:{{{1}}} == 1 | | {{{1}}}}}| At what value to repeat  
|PingPong|Bool| Whether to bounce back and forth between zero and <code>_repeat</code>.
|PingPong|Bool| Whether to bounce back and forth between zero and <code>_repeat</code>.
}}
}}

Latest revision as of 18:31, 17 December 2024

The template for making panner pages automatically. Edit to change panner pages.

Component image 
[[File: Panner{{{1}}}DComponent.png|thumb|none|upright=1.7|
Panner {{{1}}}D component as seen in the Scene Inspector
]]


Makes a value change constantly between a range over time.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
_target field drive of Float The value to change over time.
_offset Float How much to add to the output value after all other calculations.
_preOffset Float At what point to start at after item start.
_speed Float How fast to progress the value
_repeat Float At what value to repeat
PingPong Bool Whether to bounce back and forth between zero and _repeat.

Usage

Examples

Related Components