add template for syncing |
fix template |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|_target|{{RootFieldType|FieldDrive`1|[[Type:Float{{{1}}}|Float{{{1}}}]]}}|TypeAdv0=true| The value to change over time. | |_target|{{RootFieldType|FieldDrive`1|[[Type:Float{{#if:{{{1}}} == 1 | | {{{1}}}}}|Float{{#if:{{{1}}} == 1 | | {{{1}}}}}]]}}|TypeAdv0=true| The value to change over time. | ||
|_offset|Float{{{1}}}| How much to add to the output value after all other calculations. | |_offset|Float{{#if:{{{1}}} == 1 | | {{{1}}}}}| How much to add to the output value after all other calculations. | ||
|_preOffset|Float{{{1}}}| At what point to start at after item start. | |_preOffset|Float{{#if:{{{1}}} == 1 | | {{{1}}}}}| At what point to start at after item start. | ||
|_speed|Float{{{1}}}| How fast to progress the value | |_speed|Float{{#if:{{{1}}} == 1 | | {{{1}}}}}| How fast to progress the value | ||
|_repeat|Float{{{1}}}| At what value to repeat | |_repeat|Float{{#if:{{{1}}} == 1 | | {{{1}}}}}| At what value to repeat | ||
|PingPong|Bool| Whether to bounce back and forth between zero and <code>_repeat</code>. | |PingPong|Bool| Whether to bounce back and forth between zero and <code>_repeat</code>. | ||
}} | }} |
Latest revision as of 18:31, 17 December 2024
The template for making panner pages automatically. Edit to change panner pages.
Component image
[[File: Panner{{{1}}}DComponent.png|thumb|none|upright=1.7|Panner {{{1}}}D component as seen in the Scene Inspector ]]
Makes a value change constantly between a range over time.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
_target
|
field drive of Float | The value to change over time. |
_offset
|
Float | How much to add to the output value after all other calculations. |
_preOffset
|
Float | At what point to start at after item start. |
_speed
|
Float | How fast to progress the value |
_repeat
|
Float | At what value to repeat |
PingPong
|
Bool | Whether to bounce back and forth between zero and _repeat .
|