|SaveLocalPositionOverride|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float3|Float3]]>'''|TypeAdv2=true| When not null, save this rather than <code>TargetSlot</code>'s current position value.
|SaveLocalPositionOverride|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float3|Float3]]>'''|TypeAdv2=true| When not null, save this rather than <code>TargetSlot</code>'s current position value.
|SaveLocalRotationOverride|'''[[Type:Nullable`1|Nullable`1]]<[[Type:FloatQ|FloatQ]]>'''|TypeAdv3=true| When not null, save this rather than <code>TargetSlot</code>'s current rotation value.
|SaveLocalRotationOverride|'''[[Type:Nullable`1|Nullable`1]]<[[Type:FloatQ|FloatQ]]>'''|TypeAdv3=true| When not null, save this rather than <code>TargetSlot</code>'s current rotation value.
|SaveLocalScaleOverride|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float3|Float3]]>'''|TypeAdv4=true| When not null, save this rather than <code>TargetSlot</code>'s current scale value.
|IgnoreWhenNonPersistentSelf|Bool| When not null, save this rather than <code>TargetSlot</code>'s current scale value.
|IgnoreWhenNonPersistentSelf|Bool| Whether to not save the external slot if we are non persistent ourselves.
}}
}}
Latest revision as of 04:44, 23 December 2024
Component image
External Slot Saver component as seen in the Scene Inspector
The ExternalSlotSaver will ensure that the TargetSlot is saved as a child of the slot this component is on if the slot isn't already in the hierarchy.