|VisualizeColliders|Bool| Visualize all the colliders in <code>Colliders</code> that are currently colliding against a Dynamic Bone Chain. Automatically updates the collider visuals every frame server side.
|VisualizeColliders|Bool| Visualize all the colliders in <code>Colliders</code> that are currently colliding against a Dynamic Bone Chain. Automatically updates the collider visuals every frame server side.
|DisableDefaultHeadColliders|Bool|
|DisableDefaultHeadColliders|Bool| Whether to not use the default head collider made by the engine.
|DisableDefaultBodyColliders|Bool|
|DisableDefaultBodyColliders|Bool| Whether to not use the body colliders made by the engine.
|DisableDefaultLeftHandColliders|Bool|
|DisableDefaultLeftHandColliders|Bool| Whether to not use the left hand collider made by the engine.
|DisableDefaultRightHandColliders|Bool|
|DisableDefaultRightHandColliders|Bool| Whether to not use the right hand collider made by the engine.
|Colliders|{{RootFieldType|SyncRefList`1|[[Type:IDynamicBoneCollider|IDynamicBoneCollider]]}}|TypeAdv5=true| A list of colliders to enable collision for all Dynamic bone chains in a world.
|Colliders|{{RootFieldType|SyncRefList`1|[[Type:IDynamicBoneCollider|IDynamicBoneCollider]]}}|TypeAdv5=true| A list of colliders to enable collision for all Dynamic bone chains in a world.
}}
}}
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== See Also ==
== See Also ==
* [[Component:DynamicBoneChain]]
[[Category:Components:Physics:Dynamic Bones{{#translation:}}|Dynamic Bone Player Colliders]]
[[Category:Components:Physics:Dynamic Bones{{#translation:}}|Dynamic Bone Player Colliders]]
[[Category:Components{{#translation:}}|Dynamic Bone Player Colliders]]
[[Category:Components{{#translation:}}|Dynamic Bone Player Colliders]]
[[Category:ComponentStubs]]
Revision as of 17:20, 24 December 2024
Component image
Dynamic Bone Player Colliders component as seen in the Scene Inspector
This component is used in the Resonite hair dryer, and allows for dynamic bone colliders specified in the Colliders list to automatically collide with Dynamic Bone Chains.
Visualize all the colliders in Colliders that are currently colliding against a Dynamic Bone Chain. Automatically updates the collider visuals every frame server side.