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{{Table ComponentFields | {{Table ComponentFields | ||
|VisualizeColliders|Bool| Visualize all the colliders in <code>Colliders</code> that are currently colliding against a Dynamic Bone Chain. Automatically updates the collider visuals every frame server side. | |VisualizeColliders|Bool| Visualize all the colliders in <code>Colliders</code> that are currently colliding against a Dynamic Bone Chain. Automatically updates the collider visuals every frame server side. | ||
|DisableDefaultHeadColliders|Bool| | |DisableDefaultHeadColliders|Bool| Whether to not use the default head collider made by the engine. | ||
|DisableDefaultBodyColliders|Bool| | |DisableDefaultBodyColliders|Bool| Whether to not use the body colliders made by the engine. | ||
|DisableDefaultLeftHandColliders|Bool| | |DisableDefaultLeftHandColliders|Bool| Whether to not use the left hand collider made by the engine. | ||
|DisableDefaultRightHandColliders|Bool| | |DisableDefaultRightHandColliders|Bool| Whether to not use the right hand collider made by the engine. | ||
|Colliders|{{RootFieldType|SyncRefList`1|[[Type:IDynamicBoneCollider|IDynamicBoneCollider]]}}|TypeAdv5=true| A list of colliders to enable collision for all Dynamic bone chains in a world. | |Colliders|{{RootFieldType|SyncRefList`1|[[Type:IDynamicBoneCollider|IDynamicBoneCollider]]}}|TypeAdv5=true| A list of colliders to enable collision for all Dynamic bone chains in a world. | ||
}} | }} | ||
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== See Also == | == See Also == | ||
* [[Component:DynamicBoneChain]] | |||
[[Category:Components:Physics:Dynamic Bones{{#translation:}}|Dynamic Bone Player Colliders]] | [[Category:Components:Physics:Dynamic Bones{{#translation:}}|Dynamic Bone Player Colliders]] | ||
[[Category:Components{{#translation:}}|Dynamic Bone Player Colliders]] | [[Category:Components{{#translation:}}|Dynamic Bone Player Colliders]] | ||
Latest revision as of 17:20, 24 December 2024
Component image
This component is used in the Resonite hair dryer, and allows for dynamic bone colliders specified in the Colliders
list to automatically collide with Dynamic Bone Chains.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
VisualizeColliders
|
Bool | Visualize all the colliders in Colliders that are currently colliding against a Dynamic Bone Chain. Automatically updates the collider visuals every frame server side.
|
DisableDefaultHeadColliders
|
Bool | Whether to not use the default head collider made by the engine. |
DisableDefaultBodyColliders
|
Bool | Whether to not use the body colliders made by the engine. |
DisableDefaultLeftHandColliders
|
Bool | Whether to not use the left hand collider made by the engine. |
DisableDefaultRightHandColliders
|
Bool | Whether to not use the right hand collider made by the engine. |
Colliders
|
list of IDynamicBoneCollider | A list of colliders to enable collision for all Dynamic bone chains in a world. |
Behavior
Only works while the component has an active user.
Examples
This component is used in the Resonite hair dryer.