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== See Also == | == See Also == | ||
* [[Component:DynamicBoneChain]] | |||
[[Category:Components:Physics:Dynamic Bones{{#translation:}}|Dynamic Bone Sphere Collider]] | [[Category:Components:Physics:Dynamic Bones{{#translation:}}|Dynamic Bone Sphere Collider]] | ||
[[Category:Components{{#translation:}}|Dynamic Bone Sphere Collider]] | [[Category:Components{{#translation:}}|Dynamic Bone Sphere Collider]] | ||
Latest revision as of 17:21, 24 December 2024
Component image
The dynamic bone sphere collider is a component that allows for making a static sphere collider by adding it to the list of StaticColliders
on a DynamicBoneChain or make it dynamic by making it part of the Colliders
list on a DynamicBonePlayerColliders Component
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Radius
|
Float | The radius of the sphere created by this component in local space of the Slot it is made on. |
Behavior
Examples
This component can be used with a RaycastDriver to make a huge sphere under the ground that can act as a floor. Then adding this component to the list of static colliders on a DynamicBoneChain allows for fake collisions with the floor, so tails, wings, chains, and cloth tassles won't clip through the ground on avatars.