Component:AvatarGroup: Difference between revisions

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For detailed information on how this functions for mix and match body parts. Please also see [[Equipping Multiple Avatars]].


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== Related Components ==
== See Also ==
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[[Category:Components{{#translation:}}|Avatar Group]]
[[Category:Components{{#translation:}}|Avatar Group]]
[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Group]]
[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Group]]

Latest revision as of 22:27, 31 December 2024

Component image 
AvatarGroup component as seen in the Scene Inspector


For detailed information on how this functions for mix and match body parts. Please also see Equipping Multiple Avatars.

AvatarGroup is a component commonly found on the root of an avatar. It mostly controls where the avatar should be parented back to when dequipped, and is set by a user's Avatar Manager.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
OriginalParent Slot The slot that this avatar was parented under before being equipped.

Behavior

This component is currently not entirely functioning. see Issue 3076

Examples

See Also