Component:BentTubeMesh: Difference between revisions

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|Name=Bent Tube Mesh
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Bent tube mesh is a component that makes a tube structure that acts a lot like a Bezier curve.
Bent tube mesh is a component that makes a tube structure.
 
When calculating the curve, the generator uses a quadratic bezier curve formula. <code>StartPoint</code> being P0, <code>DirectTargetPoint</code> being P1, and <code>ActualTargetPoint</code> being P2.


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|Sides|Int| How many sides the tube should have around it
|Sides|Int| How many sides the tube should have around it
|Segments|Int| how many bends from end to end the tube should have
|Segments|Int| how many bends from end to end the tube should have
|StartPoint|Float3| Where the tube should start at in local space.
|StartPoint|Float3| Where the tube should start at in local space. Also known as P0 on a quadratic bezier curve.
|DirectTargetPoint|Float3|
|DirectTargetPoint|Float3| P1 on the quadratic bezier curve in local space.
|ActualTargetPoint|Float3|
|ActualTargetPoint|Float3| P2 on the quadratic bezier curve in local space.
|StartPointColor|ColorX| What the color of the tube should be at the start if using a material that supports vertex colors.
|StartPointColor|ColorX| What the color of the tube should be at the start if using a material that supports vertex colors.
|EndPointColor|ColorX| What the color of the tube should be at the end if using a material that supports vertex colors.
|EndPointColor|ColorX| What the color of the tube should be at the end if using a material that supports vertex colors.
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== Related Components ==
== See Also ==
* [[Component:BallisticPathMesh]]
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[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Bent Tube Mesh]]
[[Category:Components{{#translation:}}|Bent Tube Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Bent Tube Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Bent Tube Mesh]]

Latest revision as of 19:19, 1 January 2025

Component image 
Bent Tube Mesh component as seen in the Scene Inspector

Bent tube mesh is a component that makes a tube structure.

When calculating the curve, the generator uses a quadratic bezier curve formula. StartPoint being P0, DirectTargetPoint being P1, and ActualTargetPoint being P2.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Radius Float The radius of the tube (from center to outside).
Sides Int How many sides the tube should have around it
Segments Int how many bends from end to end the tube should have
StartPoint Float3 Where the tube should start at in local space. Also known as P0 on a quadratic bezier curve.
DirectTargetPoint Float3 P1 on the quadratic bezier curve in local space.
ActualTargetPoint Float3 P2 on the quadratic bezier curve in local space.
StartPointColor ColorX What the color of the tube should be at the start if using a material that supports vertex colors.
EndPointColor ColorX What the color of the tube should be at the end if using a material that supports vertex colors.
Ends Ends How to handle the geometry of the ends of the tube.
Shading Shading Toggle this mesh being smooth shaded

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Usage

Examples

Useful for making railings, or making rails

See Also