add info |
correct my sins. |
||
Line 3: | Line 3: | ||
|Name=Circle Segment Shader Mesh | |Name=Circle Segment Shader Mesh | ||
}} | }} | ||
The '''CircleSegmentShaderMesh''' creates a single quad that covers the bounding box area of a flat torus circle defined by the given values. | The '''CircleSegmentShaderMesh''' creates a single quad that covers the bounding box area of a flat torus circle defined by the given values. This is used to render the [[Component:UI_CircleSegment]] material. | ||
== Fields == | == Fields == | ||
Line 20: | Line 16: | ||
|ArcLength|Float| The amount of degrees of the circle arch | |ArcLength|Float| The amount of degrees of the circle arch | ||
|FillColor|ColorX| Used to color the vertices of the mesh (vertex colors) | |FillColor|ColorX| Used to color the vertices of the mesh (vertex colors) | ||
|BorderColor|ColorX| | |BorderColor|ColorX| The border color the [[Component:UI_CircleSegment]] rendering on this mesh. | ||
|BorderSize|Float| | |BorderSize|Float| The border thickness of the [[Component:UI_CircleSegment]] rendering on this mesh. | ||
|RoundedCornerRadius|Float| | |RoundedCornerRadius|Float| The radius of the corner rounding of the [[Component:UI_CircleSegment]] rendering on this mesh. | ||
}} | }} | ||
Line 31: | Line 27: | ||
== Usage == | == Usage == | ||
Used as a mesh to render the [[Component:UI_CircleSegment]] material. | |||
== Examples == | == Examples == | ||
== See Also == | == See Also == | ||
* [[Component:UI_CircleSegment]] | |||
[[Category:Components{{#translation:}}|Circle Segment Shader Mesh]] | [[Category:Components{{#translation:}}|Circle Segment Shader Mesh]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Circle Segment Shader Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Circle Segment Shader Mesh]] |
Latest revision as of 02:42, 3 January 2025
Component image
The CircleSegmentShaderMesh creates a single quad that covers the bounding box area of a flat torus circle defined by the given values. This is used to render the Component:UI_CircleSegment material.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
RadiusStart
|
Float | The inner radius of the circle |
Thickness
|
Float | How thick the circle is outwards from the inner radius |
AngleStart
|
Float | What angle the circle starts at in degrees |
ArcLength
|
Float | The amount of degrees of the circle arch |
FillColor
|
ColorX | Used to color the vertices of the mesh (vertex colors) |
BorderColor
|
ColorX | The border color the Component:UI_CircleSegment rendering on this mesh. |
BorderSize
|
Float | The border thickness of the Component:UI_CircleSegment rendering on this mesh. |
RoundedCornerRadius
|
Float | The radius of the corner rounding of the Component:UI_CircleSegment rendering on this mesh. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Used as a mesh to render the Component:UI_CircleSegment material.