The '''CircleSegmentShaderMesh''' creates a single quad that covers the bounding box area of a flat torus circle defined by the given values.
The '''CircleSegmentShaderMesh''' creates a single quad that covers the bounding box area of a flat torus circle defined by the given values. This is used to render the [[Component:UI_CircleSegment]] material.
Note: The behavior of this mesh is inherently strange, as many of it's fields are UN-intuitive.
For example, the first or default UV map for each vertex is assigned to the position of the vertex in local space. The second UV map for every vertex regardless of position is assigned to (<code>AngleStart</code>, <code>ArcAngle</code>) and then converted from degrees to radians. The third UV map for every vertex regardless of position is assigned to (<code>RadiusStart</code>, <code>RadiusEnd</code>). Finally the fourth UV map for every vertex regardless of position is assigned to (<code>BorderSize</code>, <code>RoundedCornerRadius</code>)
== Fields ==
== Fields ==
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|ArcLength|Float| The amount of degrees of the circle arch
|ArcLength|Float| The amount of degrees of the circle arch
|FillColor|ColorX| Used to color the vertices of the mesh (vertex colors)
|FillColor|ColorX| Used to color the vertices of the mesh (vertex colors)
|BorderColor|ColorX| Assigned to every vertex's XYZW tangents (yes that is what it does)
|BorderColor|ColorX| The border color the [[Component:UI_CircleSegment]] rendering on this mesh.
|BorderSize|Float| Assigned as the X value on the 4th uv map of every vertex regardless of position (yes that is what it does)
|BorderSize|Float| The border thickness of the [[Component:UI_CircleSegment]] rendering on this mesh.
|RoundedCornerRadius|Float| Assigned as the Y value on the 4th uv map of every vertex regardless of position (yes that is what it does)
|RoundedCornerRadius|Float| The radius of the corner rounding of the [[Component:UI_CircleSegment]] rendering on this mesh.
}}
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== Usage ==
== Usage ==
Used as a mesh to render the [[Component:UI_CircleSegment]] material.
Circle Segment Shader Mesh component as seen in the Scene Inspector
The CircleSegmentShaderMesh creates a single quad that covers the bounding box area of a flat torus circle defined by the given values. This is used to render the Component:UI_CircleSegment material.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.