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{{Table ComponentFields | {{Table ComponentFields | ||
|Parameter|CharacterControllerParameter| | |Parameter|CharacterControllerParameter| | ||
|ModificationMode|Mode| | |ModificationMode|[[Component:CharacterControllerModifier#Mode|Mode]]|TypeAdv1=true| How to modify the parameter. | ||
|Values|{{RootFieldType|SyncFieldList`1|[[Type:Float|Float]]}}|TypeAdv2=true| | |Values|{{RootFieldType|SyncFieldList`1|[[Type:Float|Float]]}}|TypeAdv2=true| | ||
}} | }} |
Revision as of 20:56, 8 January 2025
Component image 
Submesh Character Controller Modifier component as seen in the Scene Inspector

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Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Parameter
|
CharacterControllerParameter | |
ModificationMode
|
Mode | How to modify the parameter. |
Values
|
direct SyncFieldList`1<Float> |