Component:PointTouchSource: Difference between revisions

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|Name=Point Touch Source
|Name=Point Touch Source
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A simpler version of [[Component:TipTouchSource]].


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|AutoUpdateUser|User|
|AutoUpdateUser|User| which user should be updating this component's logic. Defaults to active user if not filled.
|OutOfSightAngle|Float|
|OutOfSightAngle|Float| disables the function of this component if the updating user is looking more than this many degrees away from this component's slot.
|MaxTouchPenetrationDistance|Float|
|MaxTouchPenetrationDistance|Float| How far it can go into the touchable's collider before its not considered as touching.
|CustomFilter|{{RootFieldType|SyncDelegate`1|[[Type:Func`3|Func`3]]<[[Type:ICollider|ICollider]], [[Type:Int|Int]], [[Type:Bool|Bool]]>}}|TypeAdv3=true|
|CustomFilter|{{RootFieldType|SyncDelegate`1|[[Type:Func`3|Func`3]]&lt;[[Type:ICollider|ICollider]], [[Type:Int|Int]], [[Type:Bool|Bool]]&gt;}}|TypeAdv3=true| similar to [[Component:MeshUVRaycastPortal|UVRaycastPortal's]] <code>Filter</code> field. Internal.
|Offset|Float3|
|UseUserSpaceForDistance|Bool| whether to use local space for distance or use absolute world distance for distance.
|Direction|Float3|
|TouchDistance|Float| how far in meters that this can touch things
|MaxDistance|Float|
|MaxDistance|Float| the maximum distance before hovering doesn't register
}}
}}


== Behavior ==
== Usage ==
{{stub}}


== Examples ==
== Examples ==
{{stub}}


== See Also ==
== See Also ==
* [[Component:TipTouchSource]]


[[Category:Components:Input:Interaction{{#translation:}}|Point Touch Source]]
[[Category:Components:Input:Interaction{{#translation:}}|Point Touch Source]]
[[Category:Components{{#translation:}}|Point Touch Source]]
[[Category:Components{{#translation:}}|Point Touch Source]]
[[Category:ComponentStubs]]

Revision as of 17:14, 30 January 2025

Component image 
Point Touch Source component as seen in the Scene Inspector

A simpler version of Component:TipTouchSource.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
AutoUpdateUser User which user should be updating this component's logic. Defaults to active user if not filled.
OutOfSightAngle Float disables the function of this component if the updating user is looking more than this many degrees away from this component's slot.
MaxTouchPenetrationDistance Float How far it can go into the touchable's collider before its not considered as touching.
CustomFilter delegate of identity Func`3<ICollider, Int, Bool> similar to UVRaycastPortal's Filter field. Internal.
UseUserSpaceForDistance Bool whether to use local space for distance or use absolute world distance for distance.
TouchDistance Float how far in meters that this can touch things
MaxDistance Float the maximum distance before hovering doesn't register

Usage

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Examples

This article or section is a Stub. You can help the Resonite Wiki by expanding it.

See Also