Component:SimplexNoiseHapticFilter: Difference between revisions

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|Name=Simplex Noise Haptic Filter
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The '''SimplexNoiseHapticFilter''' makes the space within a collider with [[Component:HapticVolume|haptic volume]] act like a 3d noise kind of like moving your haptics device through clouds.


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|NoiseScale|Float3|
|NoiseScale|Float3| The scale of the noise.
|NoiseOffset|Float3|
|NoiseOffset|Float3| The offset of the noise from 0.
|MinValue|Float|
|MinValue|Float| The minimum haptics power the noise can give based on the 3d noise algorithm.
|MaxValue|Float|
|MaxValue|Float| The maximum haptics power the noise can give based on the 3d noise algorithm.
}}
}}


== Behavior ==
== Usage ==
Attach to a slot with a [[Component:HapticVolume|HapticVolume]] and a collider. This component will then start working.


== Examples ==
== Examples ==
{{stub}}


== See Also ==
== See Also ==
* [[Component:HapticVolume]]


[[Category:Components:Input:Haptics:Filters{{#translation:}}|Simplex Noise Haptic Filter]]
[[Category:Components:Input:Haptics:Filters{{#translation:}}|Simplex Noise Haptic Filter]]
[[Category:Components{{#translation:}}|Simplex Noise Haptic Filter]]
[[Category:Components{{#translation:}}|Simplex Noise Haptic Filter]]
[[Category:ComponentStubs]]

Revision as of 19:46, 2 February 2025

Component image 
Simplex Noise Haptic Filter component as seen in the Scene Inspector

The SimplexNoiseHapticFilter makes the space within a collider with haptic volume act like a 3d noise kind of like moving your haptics device through clouds.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
NoiseScale Float3 The scale of the noise.
NoiseOffset Float3 The offset of the noise from 0.
MinValue Float The minimum haptics power the noise can give based on the 3d noise algorithm.
MaxValue Float The maximum haptics power the noise can give based on the 3d noise algorithm.

Usage

Attach to a slot with a HapticVolume and a collider. This component will then start working.

Examples

This article or section is a Stub. You can help the Resonite Wiki by expanding it.

See Also