Component image 
Simplex Noise Haptic Filter component as seen in the Scene Inspector

The SimplexNoiseHapticFilter makes the space within a collider with haptic volume act like a 3d noise kind of like moving your haptics device through clouds.
This works as part of the game's robust Haptics system.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
NoiseScale
|
Float3 | The scale of the noise. |
NoiseOffset
|
Float3 | The offset of the noise from 0. |
MinValue
|
Float | The minimum haptics power the noise can give based on the 3d noise algorithm. |
MaxValue
|
Float | The maximum haptics power the noise can give based on the 3d noise algorithm. |
Usage
Attach to a slot with a HapticVolume and a collider. This component will then start working.
Examples
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