The '''Texture3DAssetMetadata''' component is able to retrieve the 3D texture data like size, memory, and format usually seen at the bottom of an inspector on a particular component as usable values.
|FormattedMemoryBytes|{{RootFieldType|RawOutput`1|[[Type:String|String]]}}|TypeAdv6=true| The bytes that <code>Texture</code> uses in easy to read human format.
|ActualLoadedVariant|{{RootFieldType|RawOutput`1|[[Type:String|String]]}}|TypeAdv8=true| The variant of <code>Texture</code> that has been loaded, which can be different on a client due to graphics settings or variants are being calculated on the cloud.
|Profile|{{RootFieldType|RawOutput`1|[[Type:ColorProfile|ColorProfile]]}}|TypeAdv9=true| The color space <code>Texture</code> is rendered in.
}}
}}
== Behavior ==
== Usage ==
Attach to a slot and provide a texture to <code>Texture</code> and the component will change it's Outputs to the data in that provided texture.
== Examples ==
== Examples ==
{{stub}}
== See Also ==
== See Also ==
* [[Component:Texture2DAssetMetadata]]
[[Category:Components:Assets:Utility{{#translation:}}|Texture 3D Asset Metadata]]
[[Category:Components:Assets:Utility{{#translation:}}|Texture 3D Asset Metadata]]
[[Category:Components{{#translation:}}|Texture 3D Asset Metadata]]
[[Category:Components{{#translation:}}|Texture 3D Asset Metadata]]
[[Category:ComponentStubs]]
Latest revision as of 18:06, 4 February 2025
Component image
Texture 3D Asset Metadata component as seen in the Scene Inspector
The Texture3DAssetMetadata component is able to retrieve the 3D texture data like size, memory, and format usually seen at the bottom of an inspector on a particular component as usable values.
The variant of Texture that has been loaded, which can be different on a client due to graphics settings or variants are being calculated on the cloud.