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|Name=User Interface Edit Mode Sync | |Name=User Interface Edit Mode Sync | ||
}} | }} | ||
The '''UserInterfaceEditModeSync''' component allows a world to tell if a user is currently in edit mode. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|TargetUser|{{RootFieldType|UserRef}}|TypeAdv0=true| | |TargetUser|{{RootFieldType|UserRef}}|TypeAdv0=true| The user to check edit mode for. | ||
|EditModeActive|Bool| | |EditModeActive|Bool| Whether <code>TargetUser</code> is in edit mode. | ||
}} | }} | ||
== | == Usage == | ||
Attach to a slot and either drive or set the values of the contained <code>TargetUser</code> to get an edit mode status. | |||
== Examples == | == Examples == | ||
Can be used to make world or item elements that should only be used in edit mode (basically super developer). | |||
== See Also == | == See Also == | ||
* [[Edit Mode]] what is edit mode? | |||
[[Category:Components:Utility{{#translation:}}|User Interface Edit Mode Sync]] | [[Category:Components:Utility{{#translation:}}|User Interface Edit Mode Sync]] | ||
[[Category:Components{{#translation:}}|User Interface Edit Mode Sync]] | [[Category:Components{{#translation:}}|User Interface Edit Mode Sync]] | ||
Latest revision as of 17:39, 6 February 2025
Component image 
User Interface Edit Mode Sync component as seen in the Scene Inspector

The UserInterfaceEditModeSync component allows a world to tell if a user is currently in edit mode.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
TargetUser
|
direct UserRef | The user to check edit mode for. |
EditModeActive
|
Bool | Whether TargetUser is in edit mode.
|
Usage
Attach to a slot and either drive or set the values of the contained TargetUser
to get an edit mode status.
Examples
Can be used to make world or item elements that should only be used in edit mode (basically super developer).
See Also
- Edit Mode what is edit mode?