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|Name=Value Noise Haptic Filter | |Name=Value Noise Haptic Filter | ||
}} | }} | ||
The '''ValueNoiseHapticFilter''' component makes a random intensity value every update to a device touching a [[Component:HapticVolume]]. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|MinValue|Float| | |MinValue|Float| The minimum haptic intensity to output in a game tick. | ||
|MaxValue|Float| | |MaxValue|Float| The maximum haptic intensity to output in a game tick. | ||
}} | }} | ||
== | == Usage == | ||
Attach to a slot with a valid and working [[Component:HapticVolume]] to add to the list of multiplicative haptic filters. | |||
== Examples == | == Examples == | ||
{{stub}} | |||
== See Also == | == See Also == | ||
* [[Component:HapticVolume]] | |||
[[Category:Components:Input:Haptics:Filters{{#translation:}}|Value Noise Haptic Filter]] | [[Category:Components:Input:Haptics:Filters{{#translation:}}|Value Noise Haptic Filter]] | ||
[[Category:Components{{#translation:}}|Value Noise Haptic Filter]] | [[Category:Components{{#translation:}}|Value Noise Haptic Filter]] | ||
Revision as of 20:01, 6 February 2025
Component image 
Value Noise Haptic Filter component as seen in the Scene Inspector

The ValueNoiseHapticFilter component makes a random intensity value every update to a device touching a Component:HapticVolume.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
MinValue
|
Float | The minimum haptic intensity to output in a game tick. |
MaxValue
|
Float | The maximum haptic intensity to output in a game tick. |
Usage
Attach to a slot with a valid and working Component:HapticVolume to add to the list of multiplicative haptic filters.
Examples
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