Component:ValueNoiseHapticFilter

From Resonite Wiki
Component image 
Value Noise Haptic Filter component as seen in the Scene Inspector

The ValueNoiseHapticFilter component makes a random intensity value every update to a device touching a Component:HapticVolume.

This works as part of the game's robust Haptics system.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
MinValue Float The minimum haptic intensity to output in a game tick.
MaxValue Float The maximum haptic intensity to output in a game tick.

Usage

Attach to a slot with a valid and working Component:HapticVolume to add to the list of multiplicative haptic filters.

Examples

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See Also