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|Name=World Light Sources Wizard | |Name=World Light Sources Wizard | ||
}} | }} | ||
See [[World Light Sources Wizard]]. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Root|Slot| | |Root|Slot| The root directory in which all lights underneath it will be affected. | ||
|ProcessPointLights|Bool| | |ProcessPointLights|Bool| Whether to process point lights. | ||
|ProcessSpotLights|Bool| | |ProcessSpotLights|Bool| Whether to process spot lights. | ||
|ProcessDirectionalLights|Bool| | |ProcessDirectionalLights|Bool| Whether to process directional lights. | ||
|ProcessDisabled|Bool| | |ProcessDisabled|Bool| Whether to process lights that are not part of an active hiearchy or the component itself is disabled. | ||
|TargetShadowType|ShadowType| | |TargetShadowType|ShadowType| The shadow type to set all lights to. | ||
|_tag|'''[[Component:TextField|TextField]]'''|TypeAdv6=true| | |_tag|'''[[Component:TextField|TextField]]'''|TypeAdv6=true| The slot tag that lights have to have under <code>Root</code> to be affected. | ||
|_intensityField|'''[[Component:FloatTextEditorParser|FloatTextEditorParser]]'''|TypeAdv7=true| | |_intensityField|'''[[Component:FloatTextEditorParser|FloatTextEditorParser]]'''|TypeAdv7=true| The intensity to set all lights under <code>Root</code> to. | ||
|_rangeField|'''[[Component:FloatTextEditorParser|FloatTextEditorParser]]'''|TypeAdv8=true| | |_rangeField|'''[[Component:FloatTextEditorParser|FloatTextEditorParser]]'''|TypeAdv8=true| The distance range to set all lights under <code>Root</code> to. | ||
}} | }} | ||
== | == Usage == | ||
See [[World Light Sources Wizard]]. | |||
== Examples == | == Examples == | ||
See [[World Light Sources Wizard]]. | |||
== See Also == | == See Also == | ||
* [[World Light Sources Wizard]] | |||
[[Category:Components:Wizards{{#translation:}}|World Light Sources Wizard]] | [[Category:Components:Wizards{{#translation:}}|World Light Sources Wizard]] | ||
[[Category:Components{{#translation:}}|World Light Sources Wizard]] | [[Category:Components{{#translation:}}|World Light Sources Wizard]] | ||
Latest revision as of 22:13, 6 February 2025
Component image 
World Light Sources Wizard component as seen in the Scene Inspector

Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Root
|
Slot | The root directory in which all lights underneath it will be affected. |
ProcessPointLights
|
Bool | Whether to process point lights. |
ProcessSpotLights
|
Bool | Whether to process spot lights. |
ProcessDirectionalLights
|
Bool | Whether to process directional lights. |
ProcessDisabled
|
Bool | Whether to process lights that are not part of an active hiearchy or the component itself is disabled. |
TargetShadowType
|
ShadowType | The shadow type to set all lights to. |
_tag
|
TextField | The slot tag that lights have to have under Root to be affected.
|
_intensityField
|
FloatTextEditorParser | The intensity to set all lights under Root to.
|
_rangeField
|
FloatTextEditorParser | The distance range to set all lights under Root to.
|
Usage
Examples
See World Light Sources Wizard.