The '''SineHapticFilter''' component is used to make haptics triggered by Components on the same slot change in intensity over time like its riding waves.
The '''SineHapticFilter''' component is used to make haptics triggered by Components on the same slot change in intensity over time like its riding waves.
This works as part of the game's robust [[Haptics]] system.
An optional value on how to add to the offset in time for the waves of intensity based on distance of the haptic device from the slot this component is on.